d3d8/tests: Add more tests for calling stateblock methods while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7231,10 +7231,11 @@ cleanup:
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static void test_begin_end_state_block(void)
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{
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DWORD stateblock, stateblock2;
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IDirect3DDevice8 *device;
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DWORD stateblock;
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IDirect3D8 *d3d;
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ULONG refcount;
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DWORD value;
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HWND window;
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HRESULT hr;
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@ -7249,28 +7250,54 @@ static void test_begin_end_state_block(void)
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return;
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}
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/* Should succeed. */
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hr = IDirect3DDevice8_BeginStateBlock(device);
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ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* Calling BeginStateBlock() while recording should return
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* D3DERR_INVALIDCALL. */
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hr = IDirect3DDevice8_BeginStateBlock(device);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* Should succeed. */
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stateblock = 0xdeadbeef;
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hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
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ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(!!stateblock && stateblock != 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
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IDirect3DDevice8_DeleteStateBlock(device, stateblock);
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/* Calling EndStateBlock() while not recording should return
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* D3DERR_INVALIDCALL. stateblock should not be touched. */
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stateblock = 0xdeadbeef;
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hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
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stateblock2 = 0xdeadbeef;
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hr = IDirect3DDevice8_EndStateBlock(device, &stateblock2);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(stateblock == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
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ok(stateblock2 == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock2);
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hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(value == TRUE, "Got unexpected value %#x.\n", value);
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hr = IDirect3DDevice8_BeginStateBlock(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginStateBlock(device);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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ok(value == TRUE, "Got unexpected value %#x.\n", value);
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hr = IDirect3DDevice8_EndStateBlock(device, &stateblock2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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todo_wine ok(value == TRUE, "Got unexpected value %#x.\n", value);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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