d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-01-31 13:17:25 +01:00 committed by Alexandre Julliard
parent 06b1d7f6f2
commit 8a69db2ffa
1 changed files with 2 additions and 1 deletions

View File

@ -4566,7 +4566,8 @@ static void test_vb_lock_flags(void)
return;
}
hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
0, D3DPOOL_DEFAULT, &buffer);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)