d3d8/tests: Use create_window() in more tests.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-06 13:43:01 +03:30 committed by Alexandre Julliard
parent 77ca0cc932
commit 8ab4905dad
1 changed files with 91 additions and 152 deletions

View File

@ -75,6 +75,16 @@ static int get_refcount(IUnknown *object)
return IUnknown_Release( object );
}
static HWND create_window(void)
{
RECT r = {0, 0, 640, 480};
AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);
return CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL);
}
/* try to make sure pending X events have been processed before continuing */
static void flush_events(void)
{
@ -231,8 +241,7 @@ static void test_mipmap_levels(void)
ULONG refcount;
HWND window;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -268,11 +277,9 @@ static void test_swapchain(void)
HRESULT hr;
struct device_desc device_desc;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
window2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window2 = create_window();
ok(!!window2, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -477,8 +484,7 @@ static void test_refcount(void)
D3DVSD_END()
};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -807,8 +813,7 @@ static void test_checkdevicemultisampletype(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -866,8 +871,7 @@ static void test_invalid_multisample(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -935,8 +939,7 @@ static void test_cursor(void)
return;
}
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
ret = SetCursorPos(50, 50);
@ -1126,8 +1129,7 @@ static void test_states(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -1869,8 +1871,7 @@ static void test_scene(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -1959,8 +1960,7 @@ static void test_shader(void)
const DWORD simple_vs_size = sizeof(simple_vs);
const DWORD simple_ps_size = sizeof(simple_ps);
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -2153,8 +2153,7 @@ static void test_limits(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -2201,8 +2200,7 @@ static void test_lights(void)
BOOL enabled;
D3DCAPS8 caps;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
@ -2268,8 +2266,7 @@ static void test_render_zero_triangles(void)
{{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
@ -3431,8 +3428,7 @@ static void test_fpu_setup(void)
IDirect3DSurface8 *surface;
IUnknown dummy_object = {&dummy_object_vtbl};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0,
registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, 0, 0, 0, 0);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
@ -3535,8 +3531,7 @@ static void test_ApplyStateBlock(void)
HRESULT hr;
DWORD received, token;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
@ -3833,8 +3828,7 @@ static void test_unsupported_shaders(void)
D3DVSD_END()
};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -4214,8 +4208,7 @@ static void test_reset_resources(void)
HRESULT hr;
ULONG ref;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
@ -4271,8 +4264,7 @@ static void test_set_rt_vp_scissor(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4447,8 +4439,7 @@ static void test_volume_get_container(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4545,8 +4536,7 @@ static void test_vb_lock_flags(void)
HRESULT hr;
BYTE *data;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4592,8 +4582,7 @@ static void test_texture_stage_states(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4681,8 +4670,7 @@ static void test_cube_textures(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4737,8 +4725,7 @@ static void test_get_set_texture(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -4805,8 +4792,7 @@ static void test_image_surface_pool(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4841,8 +4827,7 @@ static void test_surface_get_container(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -4953,8 +4938,7 @@ static void test_lockrect_invalid(void)
{D3DRTYPE_CUBETEXTURE, D3DPOOL_SCRATCH, "scratch cube texture", TRUE, TRUE},
};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -5228,8 +5212,7 @@ static void test_private_data(void)
{0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -5383,8 +5366,7 @@ static void test_surface_dimensions(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -5432,8 +5414,7 @@ static void test_surface_format_null(void)
return;
}
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
if (!(device = create_device(d3d, window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
@ -5514,8 +5495,7 @@ static void test_surface_double_unlock(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -5669,8 +5649,7 @@ static void test_surface_blocks(void)
{60, 136, 68, 144}, /* top > surface */
};
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -5955,8 +5934,7 @@ static void test_set_palette(void)
unsigned int i;
D3DCAPS8 caps;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6020,8 +5998,7 @@ static void test_swvp_buffer(void)
float x, y, z;
} *ptr, *ptr2;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
@ -6103,8 +6080,7 @@ static void test_managed_buffer(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6193,8 +6169,7 @@ static void test_npot_textures(void)
unsigned int i, levels;
BOOL tex_pow2, cube_pow2, vol_pow2;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6314,8 +6289,7 @@ static void test_volume_locking(void)
{ D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6421,8 +6395,7 @@ static void test_update_volumetexture(void)
{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6525,8 +6498,7 @@ static void test_create_rt_ds_fail(void)
IDirect3D8 *d3d8;
IDirect3DSurface8 *surface;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6638,8 +6610,7 @@ static void test_volume_blocks(void)
BOOL pow2;
unsigned int offset, expected_offset;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
@ -6950,8 +6921,7 @@ static void test_lockbox_invalid(void)
BYTE *base;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7033,36 +7003,26 @@ static void test_lockbox_invalid(void)
static void test_pixel_format(void)
{
HWND hwnd, hwnd2 = NULL;
HDC hdc, hdc2 = NULL;
HMODULE gl = NULL;
int format, test_format;
PIXELFORMATDESCRIPTOR pfd;
IDirect3D8 *d3d8 = NULL;
IDirect3DDevice8 *device = NULL;
HWND hwnd, hwnd2;
HDC hdc, hdc2;
HMODULE gl;
HRESULT hr;
static const float point[3] = {0.0, 0.0, 0.0};
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
if (!hwnd)
{
skip("Failed to create window\n");
return;
}
static const float point[] = {0.0f, 0.0f, 0.0f};
hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
hwnd = create_window();
ok(!!hwnd, "Failed to create window.\n");
hwnd2 = create_window();
ok(!!hwnd2, "Failed to create window.\n");
hdc = GetDC(hwnd);
if (!hdc)
{
skip("Failed to get DC\n");
goto cleanup;
}
if (hwnd2)
hdc2 = GetDC(hwnd2);
ok(!!hdc, "Failed to get DC.\n");
hdc2 = GetDC(hwnd2);
ok(!!hdc2, "Failed to get DC.\n");
gl = LoadLibraryA("opengl32.dll");
ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
@ -7089,14 +7049,10 @@ static void test_pixel_format(void)
goto cleanup;
}
if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
if (!SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
{
skip("failed to set pixel format on second window\n");
if (hdc2)
{
ReleaseDC(hwnd2, hdc2);
hdc2 = NULL;
}
goto cleanup;
}
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
@ -7144,17 +7100,14 @@ static void test_pixel_format(void)
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
cleanup:
if (device)
@ -7162,12 +7115,13 @@ cleanup:
UINT refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (d3d8) IDirect3D8_Release(d3d8);
if (gl) FreeLibrary(gl);
if (hdc) ReleaseDC(hwnd, hdc);
if (hdc2) ReleaseDC(hwnd2, hdc2);
if (hwnd) DestroyWindow(hwnd);
if (hwnd2) DestroyWindow(hwnd2);
if (d3d8)
IDirect3D8_Release(d3d8);
FreeLibrary(gl);
ReleaseDC(hwnd2, hdc2);
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd2);
DestroyWindow(hwnd);
}
static void test_begin_end_state_block(void)
@ -7179,8 +7133,7 @@ static void test_begin_end_state_block(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7235,8 +7188,7 @@ static void test_shader_constant_apply(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7395,8 +7347,7 @@ static void test_resource_type(void)
HRESULT hr;
D3DCAPS8 caps;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7548,8 +7499,7 @@ static void test_mipmap_lock(void)
HRESULT hr;
D3DLOCKED_RECT locked_rect;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7630,8 +7580,7 @@ static void test_writeonly_resource(void)
{{ 1.0f, 1.0f, 0.0f}}
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7693,8 +7642,7 @@ static void test_lost_device(void)
HRESULT hr;
BOOL ret;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
device_desc.device_window = window;
@ -7816,8 +7764,7 @@ static void test_resource_priority(void)
unsigned int i;
DWORD priority;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -7940,8 +7887,7 @@ static void test_swapchain_parameters(void)
{FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -8159,8 +8105,7 @@ static void test_miptree_layout(void)
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"},
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -8276,8 +8221,7 @@ static void test_render_target_device_mismatch(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -8334,8 +8278,7 @@ static void test_format_unknown(void)
void *iface;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -8477,8 +8420,7 @@ static void test_clip_planes_limits(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@ -8557,8 +8499,7 @@ static void test_swapchain_multisample_reset(void)
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create D3D object.\n");
@ -8612,8 +8553,7 @@ static void test_device_caps(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
@ -8728,8 +8668,7 @@ static void test_get_info(void)
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))