d3d8: Support texture dirty regions.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5529,7 +5529,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -5542,7 +5542,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -5554,7 +5554,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -5571,7 +5571,7 @@ static void add_dirty_rect_test(void)
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ok(color_match(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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color = getPixelColor(device, 1, 1);
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todo_wine ok(color_match(color, 0x00ff0000, 1),
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -5593,7 +5593,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1),
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ok(color_match(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -5605,7 +5605,7 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1),
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ok(color_match(color, 0x0000ff00, 1),
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -1124,6 +1124,9 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
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if (!levels)
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levels = wined3d_log2i(max(width, height)) + 1;
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if (pool == D3DPOOL_SYSTEMMEM)
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flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
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NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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@ -1175,6 +1178,9 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
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if (!levels)
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levels = wined3d_log2i(edge_length) + 1;
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if (pool == D3DPOOL_SYSTEMMEM)
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flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
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NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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@ -1195,6 +1201,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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DWORD flags = 0;
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HRESULT hr;
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/* In d3d8, 3D textures can't be used as rendertarget or depth/stencil buffer. */
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@ -1228,8 +1235,11 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
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if (!levels)
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levels = wined3d_log2i(max(max(width, height), depth)) + 1;
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if (pool == D3DPOOL_SYSTEMMEM)
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flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
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wined3d_mutex_lock();
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hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
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hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
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NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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