d3d8/tests: Test specular lighting with zero shininess.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -720,6 +720,66 @@ static void test_specular_lighting(void)
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{160, 360, 0x00000000},
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{320, 360, 0x00000000},
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{480, 360, 0x00000000},
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},
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expected_directional_0[] =
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{
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{160, 120, 0x00ffffff},
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{320, 120, 0x00ffffff},
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{480, 120, 0x00ffffff},
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{160, 240, 0x00ffffff},
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{320, 240, 0x00ffffff},
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{480, 240, 0x00ffffff},
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{160, 360, 0x00ffffff},
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{320, 360, 0x00ffffff},
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{480, 360, 0x00ffffff},
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},
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expected_directional_local_0[] =
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{
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{160, 120, 0x00ffffff},
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{320, 120, 0x00ffffff},
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{480, 120, 0x00ffffff},
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{160, 240, 0x00ffffff},
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{320, 240, 0x00ffffff},
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{480, 240, 0x00ffffff},
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{160, 360, 0x00ffffff},
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{320, 360, 0x00ffffff},
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{480, 360, 0x00ffffff},
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},
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expected_point_0[] =
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{
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{160, 120, 0x00aaaaaa},
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{320, 120, 0x00cccccc},
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{480, 120, 0x00aaaaaa},
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{160, 240, 0x00cccccc},
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{320, 240, 0x00ffffff},
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{480, 240, 0x00cccccc},
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{160, 360, 0x00aaaaaa},
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{320, 360, 0x00cccccc},
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{480, 360, 0x00aaaaaa},
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},
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expected_spot_0[] =
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{
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{160, 120, 0x00000000},
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{320, 120, 0x002e2e2e},
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{480, 120, 0x00000000},
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{160, 240, 0x002e2e2e},
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{320, 240, 0x00ffffff},
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{480, 240, 0x002e2e2e},
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{160, 360, 0x00000000},
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{320, 360, 0x002e2e2e},
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{480, 360, 0x00000000},
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},
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expected_point_range_0[] =
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{
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{160, 120, 0x00000000},
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{320, 120, 0x00cccccc},
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{480, 120, 0x00000000},
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{160, 240, 0x00cccccc},
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{320, 240, 0x00ffffff},
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{480, 240, 0x00cccccc},
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{160, 360, 0x00000000},
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{320, 360, 0x00cccccc},
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{480, 360, 0x00000000},
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};
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static const struct
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{
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@ -739,6 +799,13 @@ static void test_specular_lighting(void)
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{&spot, TRUE, 30.0f, expected_spot_local, ARRAY_SIZE(expected_spot_local)},
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{&point_range, FALSE, 30.0f, expected_point_range, ARRAY_SIZE(expected_point_range)},
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{&point_side, TRUE, 0.0f, expected_point_side, ARRAY_SIZE(expected_point_side)},
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{&directional, FALSE, 0.0f, expected_directional_0, ARRAY_SIZE(expected_directional_0)},
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{&directional, TRUE, 0.0f, expected_directional_local_0, ARRAY_SIZE(expected_directional_local_0)},
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{&point, FALSE, 0.0f, expected_point_0, ARRAY_SIZE(expected_point_0)},
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{&point, TRUE, 0.0f, expected_point_0, ARRAY_SIZE(expected_point_0)},
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{&spot, FALSE, 0.0f, expected_spot_0, ARRAY_SIZE(expected_spot_0)},
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{&spot, TRUE, 0.0f, expected_spot_0, ARRAY_SIZE(expected_spot_0)},
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{&point_range, FALSE, 0.0f, expected_point_range_0, ARRAY_SIZE(expected_point_range_0)},
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};
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IDirect3DDevice8 *device;
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D3DMATERIAL8 material;
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