d3d8: Disallow rendertarget and depth/stencil usage on index buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -580,6 +580,10 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
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if (pool == D3DPOOL_SCRATCH)
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return D3DERR_INVALIDCALL;
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/* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
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if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
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return D3DERR_INVALIDCALL;
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desc.byte_width = size;
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desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
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if (pool == D3DPOOL_SCRATCH)
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@ -9130,16 +9130,14 @@ static void test_resource_access(void)
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hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, tests[i].usage,
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tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib);
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todo_wine_if(tests[i].pool != D3DPOOL_SCRATCH && tests[i].usage & ~D3DUSAGE_DYNAMIC)
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ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
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? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
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? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
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if (FAILED(hr))
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continue;
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hr = IDirect3DIndexBuffer8_GetDesc(ib, &ib_desc);
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ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
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todo_wine_if(tests[i].usage & ~D3DUSAGE_DYNAMIC)
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ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
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ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
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ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool);
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hr = IDirect3DIndexBuffer8_Lock(ib, 0, 0, &data, 0);
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