d3d9: Disallow rendertarget and depth/stencil usage on vertex buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -283,6 +283,10 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
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return D3DERR_INVALIDCALL;
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}
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/* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
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if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
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return D3DERR_INVALIDCALL;
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buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
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buffer->fvf = fvf;
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d3d9_resource_init(&buffer->resource);
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@ -12998,16 +12998,14 @@ static void test_resource_access(void)
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hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, tests[i].usage,
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tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb, NULL);
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todo_wine_if(tests[i].pool != D3DPOOL_SCRATCH && tests[i].usage & ~D3DUSAGE_DYNAMIC)
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ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
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? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
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ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
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? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
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if (FAILED(hr))
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continue;
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hr = IDirect3DVertexBuffer9_GetDesc(vb, &vb_desc);
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ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
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todo_wine_if(tests[i].usage & ~D3DUSAGE_DYNAMIC)
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ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage);
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ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage);
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ok(vb_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, vb_desc.Pool);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, 0, &data, 0);
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