d3d8: Disallow rendertarget and depth/stencil usage on vertex buffers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-21 16:47:22 +03:30 committed by Alexandre Julliard
parent bd4b7f7fb6
commit 55092b5c9d
2 changed files with 7 additions and 5 deletions

View File

@ -282,6 +282,10 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
return D3DERR_INVALIDCALL;
}
/* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
return D3DERR_INVALIDCALL;
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
d3d8_resource_init(&buffer->resource);
buffer->fvf = fvf;

View File

@ -9163,16 +9163,14 @@ static void test_resource_access(void)
hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, tests[i].usage,
tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb);
todo_wine_if(tests[i].pool != D3DPOOL_SCRATCH && tests[i].usage & ~D3DUSAGE_DYNAMIC)
ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (FAILED(hr))
continue;
hr = IDirect3DVertexBuffer8_GetDesc(vb, &vb_desc);
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
todo_wine_if(tests[i].usage & ~D3DUSAGE_DYNAMIC)
ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage);
ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage);
ok(vb_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, vb_desc.Pool);
hr = IDirect3DVertexBuffer8_Lock(vb, 0, 0, &data, 0);