d3d8: Fix building on Mac.

bool is a reserved word in c99.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2019-01-30 22:25:07 +08:00 committed by Alexandre Julliard
parent 46911cf90a
commit 13cca44d20
1 changed files with 5 additions and 5 deletions

View File

@ -61,16 +61,16 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
* ValidateVertexShader (D3D8.@)
*
* I've seen reserved1 and reserved2 always passed as 0's
* bool seems always passed as 0 or 1, but other values work as well...
* boolean seems always passed as 0 or 1, but other values work as well...
* toto result?
*/
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL boolean, DWORD* toto)
{
HRESULT ret;
static BOOL warned;
if (TRACE_ON(d3d8) || !warned) {
FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, boolean, toto);
warned = TRUE;
}
@ -99,13 +99,13 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
* PARAMS
* toto result?
*/
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL boolean, DWORD* toto)
{
HRESULT ret;
static BOOL warned;
if (TRACE_ON(d3d8) || !warned) {
FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, boolean, toto);
warned = TRUE;
}