d3d8: Fix building on Mac.
bool is a reserved word in c99. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Ken Thomases <ken@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -61,16 +61,16 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
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* ValidateVertexShader (D3D8.@)
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*
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* I've seen reserved1 and reserved2 always passed as 0's
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* bool seems always passed as 0 or 1, but other values work as well...
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* boolean seems always passed as 0 or 1, but other values work as well...
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* toto result?
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*/
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL boolean, DWORD* toto)
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{
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HRESULT ret;
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static BOOL warned;
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if (TRACE_ON(d3d8) || !warned) {
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FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
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FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, boolean, toto);
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warned = TRUE;
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}
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@ -99,13 +99,13 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
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* PARAMS
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* toto result?
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*/
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HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
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HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL boolean, DWORD* toto)
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{
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HRESULT ret;
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static BOOL warned;
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if (TRACE_ON(d3d8) || !warned) {
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FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
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FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, boolean, toto);
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warned = TRUE;
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}
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