d3d8: Handle stateblocks in d3d8_device_SetClipPlane().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-29 20:57:44 -05:00 committed by Alexandre Julliard
parent ebc33e2a75
commit c7de24e997
1 changed files with 3 additions and 1 deletions

View File

@ -1803,7 +1803,9 @@ static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD in
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;