d3d8: Handle stateblocks in d3d8_device_SetClipPlane().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ebc33e2a75
commit
c7de24e997
|
@ -1803,7 +1803,9 @@ static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD in
|
|||
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
|
||||
hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane);
|
||||
if (SUCCEEDED(hr) && !device->recording)
|
||||
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
|
|
Loading…
Reference in New Issue