From c7de24e997e066bf938f9623880c9c2be1d9ad37 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Tue, 29 Oct 2019 20:57:44 -0500 Subject: [PATCH] d3d8: Handle stateblocks in d3d8_device_SetClipPlane(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 90bcfae498f..680c75cb0f2 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1803,7 +1803,9 @@ static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD in TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); wined3d_mutex_lock(); - hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); + hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); return hr;