d3d8/tests: Add a test for drawing with released buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10473,16 +10473,16 @@ static void test_color_vertex(void)
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static void test_sysmem_draw(void)
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{
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IDirect3DVertexBuffer8 *vb, *vb_s0, *vb_s1, *dst_vb;
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IDirect3DVertexBuffer8 *vb, *vb_s0, *vb_s1, *dst_vb, *get_vb;
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DTexture8 *texture;
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IDirect3DIndexBuffer8 *ib;
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IDirect3DDevice8 *device;
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unsigned int i, stride;
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struct vec4 *dst_data;
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D3DLOCKED_RECT lr;
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IDirect3D8 *d3d;
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D3DCOLOR colour;
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unsigned int i;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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@ -10698,6 +10698,53 @@ static void test_sysmem_draw(void)
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00443322, 1), "Got unexpected colour 0x%08x.\n", colour);
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/* Test that releasing but not unbinding a vertex buffer doesn't break. */
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, sizeof(*quad));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetIndices(device, ib, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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refcount = IDirect3DVertexBuffer8_Release(vb_s1);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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hr = IDirect3DDevice8_GetStreamSource(device, 1, &get_vb, &stride);
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ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
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ok(get_vb == vb_s1, "Got unexpected vertex buffer %p.\n", get_vb);
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refcount = IDirect3DVertexBuffer8_Release(get_vb);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 4, 0, 2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice8_SetVertexShader(device, vs);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vb_s0, sizeof(*quad_s0));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 4, 0, 2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice8_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memset(&lr, 0, sizeof(lr));
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@ -10727,7 +10774,6 @@ static void test_sysmem_draw(void)
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DTexture8_Release(texture);
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IDirect3DVertexBuffer8_Release(vb_s1);
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IDirect3DVertexBuffer8_Release(vb_s0);
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IDirect3DDevice8_DeleteVertexShader(device, vs);
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IDirect3DIndexBuffer8_Release(ib);
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