d3d8: Handle stateblocks in d3d8_device_SetTransform().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-28 18:35:54 -05:00 committed by Alexandre Julliard
parent 070eea856d
commit c8bbe970e3
1 changed files with 3 additions and 1 deletions

View File

@ -1610,7 +1610,9 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix);
if (!device->recording)
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;