diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 6b6f5edfbc3..90bcfae498f 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1610,7 +1610,9 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix); + if (!device->recording) + wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK;