From c8bbe970e30ca65ea6b5df67ec3450ab30d12ab1 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 28 Oct 2019 18:35:54 -0500 Subject: [PATCH] d3d8: Handle stateblocks in d3d8_device_SetTransform(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 6b6f5edfbc3..90bcfae498f 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1610,7 +1610,9 @@ static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_stateblock_set_transform(device->update_state, state, (const struct wined3d_matrix *)matrix); + if (!device->recording) + wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK;