wined3d: Make "driver private" formats always mappable.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
54d63891f3
commit
826be9ee10
|
@ -9045,11 +9045,9 @@ static void test_resource_access(void)
|
|||
expected_hr = D3D_OK;
|
||||
else
|
||||
expected_hr = D3DERR_INVALIDCALL;
|
||||
todo_wine_if(j == 1 && surface_types[i].type != SURFACE_IMAGE)
|
||||
ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
|
||||
ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
|
||||
hr = IDirect3DSurface8_UnlockRect(surface);
|
||||
todo_wine_if((expected_hr != D3D_OK && surface_types[i].type == SURFACE_2D)
|
||||
|| (j == 1 && surface_types[i].type == SURFACE_CUBE))
|
||||
todo_wine_if(expected_hr != D3D_OK && surface_types[i].type == SURFACE_2D)
|
||||
ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
|
||||
|
||||
if (SUCCEEDED(IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&texture)))
|
||||
|
|
|
@ -186,6 +186,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
|
|||
resource->multisample_quality = multisample_quality;
|
||||
resource->usage = usage;
|
||||
resource->bind_flags = bind_flags;
|
||||
if (resource->format_flags & WINED3DFMT_FLAG_MAPPABLE)
|
||||
access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
||||
resource->access = access;
|
||||
resource->width = width;
|
||||
resource->height = height;
|
||||
|
|
|
@ -3012,7 +3012,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
|
|||
return hr;
|
||||
}
|
||||
wined3d_resource_update_draw_binding(&texture->resource);
|
||||
if ((flags & WINED3D_TEXTURE_CREATE_MAPPABLE) || desc->format == WINED3DFMT_D16_LOCKABLE)
|
||||
if (flags & WINED3D_TEXTURE_CREATE_MAPPABLE)
|
||||
texture->resource.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
||||
|
||||
texture->texture_ops = texture_ops;
|
||||
|
|
|
@ -328,8 +328,10 @@ struct wined3d_format_base_flags
|
|||
* resource size. */
|
||||
static const struct wined3d_format_base_flags format_base_flags[] =
|
||||
{
|
||||
{WINED3DFMT_ATI1N, WINED3DFMT_FLAG_BROKEN_PITCH},
|
||||
{WINED3DFMT_ATI2N, WINED3DFMT_FLAG_BROKEN_PITCH},
|
||||
{WINED3DFMT_ATI1N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
|
||||
{WINED3DFMT_ATI2N, WINED3DFMT_FLAG_MAPPABLE | WINED3DFMT_FLAG_BROKEN_PITCH},
|
||||
{WINED3DFMT_D16_LOCKABLE, WINED3DFMT_FLAG_MAPPABLE},
|
||||
{WINED3DFMT_INTZ, WINED3DFMT_FLAG_MAPPABLE},
|
||||
{WINED3DFMT_R11G11B10_FLOAT, WINED3DFMT_FLAG_FLOAT},
|
||||
{WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
|
||||
{WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
|
||||
|
|
|
@ -4401,6 +4401,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
|
|||
#define WINED3DFMT_FLAG_NORMALISED 0x00800000
|
||||
#define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
|
||||
#define WINED3DFMT_FLAG_BLIT 0x02000000
|
||||
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000
|
||||
|
||||
struct wined3d_rational
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue