d3d8: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1902,7 +1902,14 @@ static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock)))
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if (device->recording)
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{
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wined3d_mutex_unlock();
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WARN("Trying to begin a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n");
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return D3DERR_INVALIDCALL;
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}
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if (SUCCEEDED(hr = wined3d_stateblock_create(device->wined3d_device, WINED3D_SBT_RECORDED, &stateblock)))
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device->update_state = device->recording = stateblock;
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wined3d_mutex_unlock();
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@ -1913,7 +1920,6 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_stateblock *stateblock;
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HRESULT hr;
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TRACE("iface %p, token %p.\n", iface, token);
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@ -1921,14 +1927,14 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
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* of memory later and cause locking problems)
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*/
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wined3d_mutex_lock();
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hr = wined3d_device_end_stateblock(device->wined3d_device);
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if (FAILED(hr))
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if (!device->recording)
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{
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WARN("Failed to end the state block, %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
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return D3DERR_INVALIDCALL;
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}
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stateblock = device->recording;
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wined3d_stateblock_init_contained_states(stateblock);
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device->recording = NULL;
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device->update_state = device->state;
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@ -1947,7 +1953,7 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
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TRACE("Returning %#x (%p).\n", *token, stateblock);
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
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@ -9665,20 +9665,12 @@ static void test_draw_primitive(void)
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hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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todo_wine {
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ok(!current_vb, "Unexpected vb %p.\n", current_vb);
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ok(!stride, "Unexpected stride %u.\n", stride);
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}
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if (current_vb)
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IDirect3DVertexBuffer8_Release(current_vb);
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hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index);
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ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
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todo_wine {
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ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
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ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
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}
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if (current_ib)
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IDirect3DIndexBuffer8_Release(current_ib);
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hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
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ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
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