d3d8: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
f34a19e68e
commit
75b7ff6056
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@ -57,6 +57,8 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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IDirect3DDevice8_AddRef(buffer->parent_device);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wined3d_buffer);
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if (buffer->draw_buffer)
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wined3d_buffer_incref(buffer->draw_buffer);
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wined3d_mutex_unlock();
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}
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@ -76,6 +78,8 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wined3d_buffer);
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if (buffer->draw_buffer)
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wined3d_buffer_decref(buffer->draw_buffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -273,6 +277,7 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
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HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
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UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
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{
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const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
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struct wined3d_buffer_desc desc;
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HRESULT hr;
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@ -292,15 +297,28 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
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desc.byte_width = size;
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desc.usage = usage & WINED3DUSAGE_MASK;
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.bind_flags = 0;
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desc.access = wined3daccess_from_d3dpool(pool, usage)
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| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
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{
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops;
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}
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wined3d_mutex_lock();
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hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
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&d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
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if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
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{
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
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&d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
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wined3d_buffer_decref(buffer->wined3d_buffer);
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}
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -39,9 +39,14 @@
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#define D3DPRESENTFLAGS_MASK 0x00000fffu
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#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D8_MAX_STREAMS 16
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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extern const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
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struct d3d8
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@ -118,8 +123,10 @@ struct d3d8_device
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UINT index_buffer_pos;
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LONG device_state;
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/* Avoids recursion with nested ReleaseRef to 0 */
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BOOL inDestruction;
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DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
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DWORD in_destruction : 1;
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DWORD recording : 1;
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DWORD padding : 14;
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/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
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* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
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@ -199,6 +206,7 @@ struct d3d8_vertexbuffer
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struct d3d8_resource resource;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice8 *parent_device;
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struct wined3d_buffer *draw_buffer;
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DWORD fvf;
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};
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@ -260,8 +268,6 @@ void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDD
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HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
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const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
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#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
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struct d3d8_pixel_shader
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{
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DWORD handle;
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@ -20,6 +20,7 @@
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <math.h>
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#include <stdarg.h>
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@ -36,7 +37,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
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static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
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const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
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{
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d3d8_null_wined3d_object_destroyed,
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};
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@ -564,7 +565,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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ULONG ref;
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if (device->inDestruction)
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if (device->in_destruction)
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return 0;
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ref = InterlockedDecrement(&device->ref);
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@ -580,7 +581,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
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wined3d_mutex_lock();
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device->inDestruction = TRUE;
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device->in_destruction = TRUE;
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for (i = 0; i < device->numConvertedDecls; ++i)
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{
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@ -891,6 +892,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
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NULL, reset_enum_callback, TRUE)))
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{
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device->recording = FALSE;
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present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
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device->implicit_swapchain->swap_interval
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= wined3dswapinterval_from_d3d(present_parameters->FullScreen_PresentationInterval);
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@ -1845,7 +1847,8 @@ static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_device_begin_stateblock(device->wined3d_device);
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if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device)))
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device->recording = TRUE;
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wined3d_mutex_unlock();
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return hr;
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@ -1870,6 +1873,7 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
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wined3d_mutex_unlock();
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return hr;
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}
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device->recording = FALSE;
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*token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
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wined3d_mutex_unlock();
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@ -1893,6 +1897,10 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_stateblock *stateblock;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d8_vertexbuffer *buffer;
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unsigned int i, offset, stride;
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HRESULT hr;
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TRACE("iface %p, token %#x.\n", iface, token);
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@ -1908,6 +1916,17 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
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return D3DERR_INVALIDCALL;
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}
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wined3d_stateblock_apply(stateblock);
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device->sysmem_vb = 0;
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for (i = 0; i < D3D8_MAX_STREAMS; ++i)
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{
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if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
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i, &wined3d_buffer, &offset, &stride)))
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continue;
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if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
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continue;
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if (buffer->draw_buffer)
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device->sysmem_vb |= 1u << i;
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}
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -2229,19 +2248,48 @@ static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *ifa
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return D3DERR_INVALIDCALL;
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}
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static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
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unsigned int start_vertex, unsigned int vertex_count)
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{
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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struct d3d8_vertexbuffer *d3d8_buffer;
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unsigned int i, offset, stride, map;
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struct wined3d_buffer *dst_buffer;
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HRESULT hr;
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map = device->sysmem_vb;
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while (map)
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{
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i = ffs(map) - 1;
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map ^= 1u << i;
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if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride)))
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ERR("Failed to get stream source.\n");
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d3d8_buffer = wined3d_buffer_get_parent(dst_buffer);
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box.left = offset + start_vertex * stride;
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box.right = box.left + vertex_count * stride;
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if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
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wined3d_buffer_get_resource(dst_buffer), 0, box.left, 0, 0,
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wined3d_buffer_get_resource(d3d8_buffer->wined3d_buffer), 0, &box, 0)))
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ERR("Failed to update buffer.\n");
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}
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}
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static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
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D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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unsigned int vertex_count;
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HRESULT hr;
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TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
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iface, primitive_type, start_vertex, primitive_count);
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vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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wined3d_mutex_lock();
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d3d8_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
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vertex_count_from_primitive_count(primitive_type, primitive_count));
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hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
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wined3d_mutex_unlock();
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return hr;
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@ -2258,6 +2306,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
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iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
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wined3d_mutex_lock();
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d3d8_device_upload_sysmem_vertex_buffers(device, min_vertex_idx, vertex_count);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
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vertex_count_from_primitive_count(primitive_type, primitive_count));
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@ -3098,6 +3147,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
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struct wined3d_buffer *wined3d_buffer;
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HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
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@ -3106,14 +3156,28 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
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wined3d_mutex_lock();
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if (!stride)
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{
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struct wined3d_buffer *wined3d_buffer;
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unsigned int cur_offset;
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hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
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&cur_offset, &stride);
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}
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hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
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buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
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if (!buffer_impl)
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wined3d_buffer = NULL;
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else if (buffer_impl->draw_buffer)
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wined3d_buffer = buffer_impl->draw_buffer;
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else
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wined3d_buffer = buffer_impl->wined3d_buffer;
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hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, 0, stride);
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if (SUCCEEDED(hr) && !device->recording)
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{
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if (buffer_impl && buffer_impl->draw_buffer)
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device->sysmem_vb |= (1u << stream_idx);
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else
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device->sysmem_vb &= ~(1u << stream_idx);
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}
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wined3d_mutex_unlock();
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return hr;
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@ -10446,6 +10446,82 @@ static void test_color_vertex(void)
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DestroyWindow(window);
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}
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static void test_sysmem_draw(void)
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{
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IDirect3DVertexBuffer8 *vb;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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D3DCOLOR colour;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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BYTE *data;
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static const struct
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{
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struct vec3 position;
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DWORD diffuse;
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
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{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
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{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
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{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
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};
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window = create_window();
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ok(!!window, "Failed to create a window.\n");
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_Lock(vb, 0, sizeof(quad), (BYTE **)&data, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer8_Unlock(vb);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, sizeof(*quad));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DVertexBuffer8_Release(vb);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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{
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D3DADAPTER_IDENTIFIER8 identifier;
|
||||
|
@ -10520,4 +10596,5 @@ START_TEST(visual)
|
|||
test_map_synchronisation();
|
||||
test_viewport();
|
||||
test_color_vertex();
|
||||
test_sysmem_draw();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue