d3d9: Support drawing from D3DPOOL_SYSTEMMEM index buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b18a53a5b4
commit
f34a19e68e
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@ -384,6 +384,8 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
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IDirect3DDevice9Ex_AddRef(buffer->parent_device);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wined3d_buffer);
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if (buffer->draw_buffer)
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wined3d_buffer_incref(buffer->draw_buffer);
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wined3d_mutex_unlock();
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}
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@ -403,6 +405,8 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wined3d_buffer);
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if (buffer->draw_buffer)
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wined3d_buffer_decref(buffer->draw_buffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -597,6 +601,7 @@ static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
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HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops;
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struct wined3d_buffer_desc desc;
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HRESULT hr;
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@ -615,19 +620,32 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
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desc.byte_width = size;
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desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.bind_flags = 0;
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desc.access = wined3daccess_from_d3dpool(pool, usage)
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| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
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{
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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parent_ops = &d3d9_indexbuffer_wined3d_parent_ops;
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}
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buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
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buffer->format = wined3dformat_from_d3dformat(format);
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d3d9_resource_init(&buffer->resource);
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wined3d_mutex_lock();
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hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
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&d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
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if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
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{
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
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&d3d9_indexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
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wined3d_buffer_decref(buffer->wined3d_buffer);
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}
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -104,11 +104,12 @@ struct d3d9_device
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LONG device_state;
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DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
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DWORD sysmem_ib : 1;
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DWORD in_destruction : 1;
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DWORD in_scene : 1;
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DWORD has_vertex_declaration : 1;
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DWORD recording : 1;
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DWORD padding : 12;
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DWORD padding : 11;
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unsigned int max_user_clip_planes;
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@ -199,6 +200,7 @@ struct d3d9_indexbuffer
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struct d3d9_resource resource;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice9Ex *parent_device;
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struct wined3d_buffer *draw_buffer;
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enum wined3d_format_id format;
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};
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@ -2719,6 +2719,31 @@ static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
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}
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}
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static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device,
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unsigned int start_idx, unsigned int idx_count)
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{
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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struct d3d9_vertexbuffer *d3d9_buffer;
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struct wined3d_buffer *dst_buffer;
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enum wined3d_format_id format;
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unsigned int offset, idx_size;
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HRESULT hr;
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if (!device->sysmem_ib)
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return;
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if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset)))
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ERR("Failed to get index buffer.\n");
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d3d9_buffer = wined3d_buffer_get_parent(dst_buffer);
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idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
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box.left = offset + start_idx * idx_size;
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box.right = box.left + idx_count * idx_size;
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if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
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wined3d_buffer_get_resource(dst_buffer), 0, box.left, 0, 0,
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wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
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ERR("Failed to update buffer.\n");
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}
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static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
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D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
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{
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@ -2753,6 +2778,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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UINT vertex_count, UINT start_idx, UINT primitive_count)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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unsigned int index_count;
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HRESULT hr;
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TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
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@ -2767,12 +2793,13 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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WARN("Called without a valid vertex declaration set.\n");
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return D3DERR_INVALIDCALL;
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}
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index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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d3d9_device_upload_sysmem_vertex_buffers(device, min_vertex_idx, vertex_count);
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d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
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d3d9_generate_auto_mipmaps(device);
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wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
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vertex_count_from_primitive_count(primitive_type, primitive_count));
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
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if (SUCCEEDED(hr))
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d3d9_rts_flag_auto_gen_mipmap(device);
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wined3d_mutex_unlock();
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@ -3513,12 +3540,21 @@ static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
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struct wined3d_buffer *wined3d_buffer;
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TRACE("iface %p, buffer %p.\n", iface, buffer);
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if (!ib)
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wined3d_buffer = NULL;
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else if (ib->draw_buffer)
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wined3d_buffer = ib->draw_buffer;
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else
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wined3d_buffer = ib->wined3d_buffer;
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wined3d_mutex_lock();
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wined3d_device_set_index_buffer(device->wined3d_device,
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ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
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wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
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if (!device->recording)
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device->sysmem_ib = ib && ib->draw_buffer;
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -111,6 +111,7 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
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struct wined3d_buffer *wined3d_buffer;
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struct d3d9_vertexbuffer *buffer;
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unsigned int i, offset, stride;
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enum wined3d_format_id format;
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struct d3d9_device *device;
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HRESULT hr;
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@ -130,6 +131,8 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
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if (buffer->draw_buffer)
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device->sysmem_vb |= 1u << i;
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}
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device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
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&& (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -24197,6 +24197,172 @@ static void test_color_vertex(void)
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DestroyWindow(window);
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}
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static void test_sysmem_draw(void)
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{
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IDirect3DVertexDeclaration9 *vertex_declaration;
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IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1;
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IDirect3DIndexBuffer9 *ib;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCOLOR colour;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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BYTE *data;
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static const D3DVERTEXELEMENT9 decl_elements[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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static const struct
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{
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struct vec3 position;
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DWORD diffuse;
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
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{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
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{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
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{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
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};
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static const struct vec3 quad_s0[] =
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{
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{-1.0f, -1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 0.0f},
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};
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static const DWORD quad_s1[] =
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{
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0xffff0000,
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0xff00ff00,
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0xff0000ff,
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0xffffffff,
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};
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static const short indices[] = {0, 1, 2, 3};
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window = create_window();
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ok(!!window, "Failed to create a window.\n");
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **)&data, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear depth/stencil, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(*quad));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0,
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D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memcpy(data, indices, sizeof(indices));
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hr = IDirect3DIndexBuffer9_Unlock(ib);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetIndices(device, ib);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_s0), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s0, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb_s0, 0, sizeof(quad_s0), (void **)&data, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memcpy(data, quad_s0, sizeof(quad_s0));
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hr = IDirect3DVertexBuffer9_Unlock(vb_s0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad_s1), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s1, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb_s1, 0, sizeof(quad_s1), (void **)&data, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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memcpy(data, quad_s1, sizeof(quad_s1));
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hr = IDirect3DVertexBuffer9_Unlock(vb_s1);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetStreamSource(device, 1, vb_s1, 0, sizeof(*quad_s1));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DVertexBuffer9_Release(vb_s1);
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IDirect3DVertexBuffer9_Release(vb_s0);
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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IDirect3DIndexBuffer9_Release(ib);
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IDirect3DVertexBuffer9_Release(vb);
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
IDirect3D9_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(visual)
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER9 identifier;
|
||||
|
@ -24335,4 +24501,5 @@ START_TEST(visual)
|
|||
test_null_format();
|
||||
test_map_synchronisation();
|
||||
test_color_vertex();
|
||||
test_sysmem_draw();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue