d3d8/tests: Add a test for CheckDeviceFormat() with an unsupported adapter format.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -8148,6 +8148,13 @@ static void test_check_device_format(void)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
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}
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hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8,
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0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
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ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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