d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19,6 +19,7 @@
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/* See comment in dlls/d3d9/tests/visual.c for general guidelines */
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#include <limits.h>
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#include <math.h>
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#define COBJMACROS
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@ -62,6 +63,30 @@ static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
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return TRUE;
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}
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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int x = *(int *)&f;
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int y = *(int *)&g;
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if (x < 0)
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x = INT_MIN - x;
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if (y < 0)
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return FALSE;
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return TRUE;
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}
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static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps)
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{
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return compare_float(vec->x, x, ulps)
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&& compare_float(vec->y, y, ulps)
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&& compare_float(vec->z, z, ulps)
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&& compare_float(vec->w, w, ulps);
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}
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static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER8 *identifier)
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{
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return !strcmp(identifier->Driver, "d3d10warp.dll");
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@ -10448,11 +10473,14 @@ static void test_color_vertex(void)
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static void test_sysmem_draw(void)
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{
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IDirect3DVertexBuffer8 *vb, *vb_s0, *vb_s1;
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IDirect3DVertexBuffer8 *vb, *vb_s0, *vb_s1, *dst_vb;
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DIndexBuffer8 *ib;
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IDirect3DDevice8 *device;
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struct vec4 *dst_data;
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IDirect3D8 *d3d;
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D3DCOLOR colour;
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unsigned int i;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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@ -10474,10 +10502,10 @@ static void test_sysmem_draw(void)
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
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{{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
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{{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
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{{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
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{{-0.5f, -0.5f, 0.0f}, 0xffff0000},
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{{-0.5f, 0.5f, 0.0f}, 0xff00ff00},
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{{ 0.5f, -0.5f, 0.0f}, 0xff0000ff},
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{{ 0.5f, 0.5f, 0.0f}, 0xffffffff},
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};
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static const struct vec3 quad_s0[] =
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{
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@ -10510,7 +10538,17 @@ static void test_sysmem_draw(void)
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.hDeviceWindow = window;
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present_parameters.Windowed = TRUE;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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if (FAILED(hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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window, D3DCREATE_MIXED_VERTEXPROCESSING, &present_parameters, &device)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d);
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@ -10547,6 +10585,37 @@ static void test_sysmem_draw(void)
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colour = getPixelColor(device, 320, 240);
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ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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hr = IDirect3DDevice8_CreateVertexBuffer(device, ARRAY_SIZE(quad) * sizeof(*dst_data),
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0, D3DFVF_XYZRHW, D3DPOOL_SYSTEMMEM, &dst_vb);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, sizeof(*quad));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_ProcessVertices(device, 0, 0, ARRAY_SIZE(quad), dst_vb, 0);
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todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_Lock(dst_vb, 0, 0, (BYTE **)&dst_data, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < ARRAY_SIZE(quad); ++i)
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{
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todo_wine ok(compare_vec4(&dst_data[i], quad[i].position.x * 320.0f + 320.0f,
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-quad[i].position.y * 240.0f + 240.0f, 0.0f, 1.0f, 4),
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"Got unexpected vertex %u {%.8e, %.8e, %.8e, %.8e}.\n",
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i, dst_data[i].x, dst_data[i].y, dst_data[i].z, dst_data[i].w);
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}
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hr = IDirect3DVertexBuffer8_Unlock(dst_vb);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, sizeof(*quad));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateIndexBuffer(device, sizeof(indices), 0,
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D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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@ -10633,6 +10702,7 @@ static void test_sysmem_draw(void)
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IDirect3DVertexBuffer8_Release(vb_s0);
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IDirect3DDevice8_DeleteVertexShader(device, vs);
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IDirect3DIndexBuffer8_Release(ib);
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IDirect3DVertexBuffer8_Release(dst_vb);
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IDirect3DVertexBuffer8_Release(vb);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -1014,7 +1014,7 @@ DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
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#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
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#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
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#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
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#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
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#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
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#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
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#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
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#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
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