d3d8: Fix crash in d3d8_vertexbuffer_Release().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2018-12-18 19:57:24 +03:00 committed by Alexandre Julliard
parent a878b0fae8
commit 90bd6dc3ee
1 changed files with 3 additions and 2 deletions

View File

@ -74,12 +74,13 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
if (!refcount)
{
struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
if (buffer->draw_buffer)
wined3d_buffer_decref(buffer->draw_buffer);
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */