d3d8: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3329,9 +3329,8 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
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device_parent, container_parent, desc, texture_flags, texture);
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
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texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface,
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&d3d8_null_wined3d_parent_ops, texture)))
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags,
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NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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@ -8460,7 +8460,6 @@ todo_wine
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &lockrect, NULL, D3DLOCK_READONLY);
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todo_wine
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ok(SUCCEEDED(hr), "Failed to lock rect, hr %#x.\n", hr);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unlock rect, hr %#x.\n", hr);
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