d3d8: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-08 21:29:06 +03:30 committed by Alexandre Julliard
parent 6b86019a96
commit 1f1b439b91
2 changed files with 2 additions and 4 deletions

View File

@ -3329,9 +3329,8 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
device_parent, container_parent, desc, texture_flags, texture);
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface,
&d3d8_null_wined3d_parent_ops, texture)))
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags,
NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture)))
{
WARN("Failed to create texture, hr %#x.\n", hr);
return hr;

View File

@ -8460,7 +8460,6 @@ todo_wine
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
hr = IDirect3DSurface8_LockRect(surface, &lockrect, NULL, D3DLOCK_READONLY);
todo_wine
ok(SUCCEEDED(hr), "Failed to lock rect, hr %#x.\n", hr);
hr = IDirect3DSurface8_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock rect, hr %#x.\n", hr);