d3d8: Handle stateblocks in d3d8_device_SetViewport().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-06 10:20:23 -06:00 committed by Alexandre Julliard
parent 960a460e37
commit 00e98852e2
1 changed files with 3 additions and 1 deletions

View File

@ -1682,7 +1682,9 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
vp.min_z = viewport->MinZ;
vp.max_z = viewport->MaxZ;
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_stateblock_set_viewport(device->update_state, &vp);
if (!device->recording)
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;