d3d9: Handle stateblocks in d3d9_device_SetViewport().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-06 10:20:22 -06:00 committed by Alexandre Julliard
parent 6f6e440e08
commit 960a460e37
1 changed files with 3 additions and 1 deletions

View File

@ -2123,7 +2123,9 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
vp.max_z = viewport->MaxZ;
wined3d_mutex_lock();
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_stateblock_set_viewport(device->update_state, &vp);
if (!device->recording)
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;