wined3d: Introduce wined3d_stateblock_set_viewport().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1546,6 +1546,15 @@ void CDECL wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock
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stateblock->changed.material = TRUE;
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}
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void CDECL wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock,
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const struct wined3d_viewport *viewport)
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{
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TRACE("stateblock %p, viewport %p.\n", stateblock, viewport);
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stateblock->stateblock_state.viewport = *viewport;
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stateblock->changed.viewport = TRUE;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -277,6 +277,7 @@
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@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
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@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_viewport(ptr ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)
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@ -2692,6 +2692,7 @@ void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *statebl
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void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
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struct wined3d_vertex_declaration *declaration);
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void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
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HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const BOOL *constants);
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HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
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