diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 24fd551adcc..1d522ad89b8 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1546,6 +1546,15 @@ void CDECL wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock stateblock->changed.material = TRUE; } +void CDECL wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, + const struct wined3d_viewport *viewport) +{ + TRACE("stateblock %p, viewport %p.\n", stateblock, viewport); + + stateblock->stateblock_state.viewport = *viewport; + stateblock->changed.viewport = TRUE; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 4f3cdf9b7b2..48e5ea954bc 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -277,6 +277,7 @@ @ cdecl wined3d_stateblock_set_transform(ptr long ptr) @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr) @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr) +@ cdecl wined3d_stateblock_set_viewport(ptr ptr) @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) @ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr) @ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 0b535475d0d..c311ded731e 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2692,6 +2692,7 @@ void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *statebl void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration); void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); +void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport); HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const BOOL *constants); HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,