d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-01-25 18:15:05 +01:00 committed by Alexandre Julliard
parent 2feea1a4b1
commit 8384452d19
1 changed files with 75 additions and 142 deletions

View File

@ -6000,164 +6000,98 @@ static void test_set_palette(void)
DestroyWindow(window);
}
static void test_swvp_buffer(void)
static void test_pinned_buffers(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
UINT refcount;
HWND window;
HRESULT hr;
unsigned int i;
IDirect3DVertexBuffer8 *buffer;
static const unsigned int bufsize = 1024;
D3DVERTEXBUFFER_DESC desc;
struct device_desc device_desc;
struct
static const struct
{
float x, y, z;
} *ptr, *ptr2;
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
device_desc.device_window = window;
device_desc.width = 640;
device_desc.height = 480;
device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
if (!(device = create_device(d3d8, window, &device_desc)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
DWORD device_flags;
DWORD usage;
D3DPOOL pool;
}
hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
D3DPOOL_DEFAULT, &buffer);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
"Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
for (i = 0; i < bufsize; i++)
tests[] =
{
ptr[i].x = i * 1.0f;
ptr[i].y = i * 2.0f;
ptr[i].z = i * 3.0f;
}
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
for (i = 0; i < bufsize; i++)
{
if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
{
ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
break;
}
}
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer8_Release(buffer);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
static void test_managed_buffer(void)
{
{CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT},
{0, 0, D3DPOOL_MANAGED},
{0, 0, D3DPOOL_SYSTEMMEM},
};
static const unsigned int vertex_count = 1024;
struct device_desc device_desc;
IDirect3DVertexBuffer8 *buffer;
D3DVERTEXBUFFER_DESC desc;
IDirect3DDevice8 *device;
struct vec3 *ptr, *ptr2;
IDirect3D8 *d3d8;
unsigned int i;
unsigned int i, test;
IDirect3D8 *d3d;
UINT refcount;
HWND window;
HRESULT hr;
window = create_window();
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d8, window, NULL)))
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
for (test = 0; test < ARRAY_SIZE(tests); ++test)
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), 0, 0, D3DPOOL_MANAGED, &buffer);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
ok(desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %#x.\n", desc.Pool);
ok(!desc.Usage, "Got unexpected usage %#x.\n", desc.Usage);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
for (i = 0; i < vertex_count; ++i)
{
ptr[i].x = i * 1.0f;
ptr[i].y = i * 2.0f;
ptr[i].z = i * 3.0f;
}
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
ok(ptr2 == ptr, "Got unexpected ptr2 %p, expected %p.\n", ptr2, ptr);
for (i = 0; i < vertex_count; ++i)
{
if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
device_desc.device_window = window;
device_desc.width = 640;
device_desc.height = 480;
device_desc.flags = tests[test].device_flags;
if (!(device = create_device(d3d, window, &device_desc)))
{
ok(FALSE, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
break;
skip("Test %u: failed to create a D3D device.\n", test);
continue;
}
}
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer8_Release(buffer);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr),
tests[test].usage, 0, tests[test].pool, &buffer);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool);
ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
for (i = 0; i < vertex_count; ++i)
{
ptr[i].x = i * 1.0f;
ptr[i].y = i * 2.0f;
ptr[i].z = i * 3.0f;
}
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice8_EndScene(device);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr);
for (i = 0; i < vertex_count; ++i)
{
if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
{
ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
break;
}
}
hr = IDirect3DVertexBuffer8_Unlock(buffer);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
IDirect3DVertexBuffer8_Release(buffer);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Test %u: device has %u references left.\n", test, refcount);
}
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
@ -9584,8 +9518,7 @@ START_TEST(device)
test_surface_double_unlock();
test_surface_blocks();
test_set_palette();
test_swvp_buffer();
test_managed_buffer();
test_pinned_buffers();
test_npot_textures();
test_volume_locking();
test_update_volumetexture();