d3d8: Stop setting the device state in d3d8_device_SetRenderState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-01-28 22:45:12 -06:00 committed by Alexandre Julliard
parent 18c863e0ae
commit 5e9c139c5f
1 changed files with 0 additions and 2 deletions

View File

@ -1885,8 +1885,6 @@ static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
if (state == D3DRS_ZBIAS)
state = WINED3D_RS_DEPTHBIAS;
wined3d_stateblock_set_render_state(device->update_state, state, value);
if (!device->recording)
wined3d_device_set_render_state(device->wined3d_device, state, value);
if (state == D3DRS_POINTSIZE && value == D3D8_RESZ_CODE)
resolve_depth_buffer(device);
wined3d_mutex_unlock();