d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-03-07 21:14:59 +01:00 committed by Alexandre Julliard
parent e50ab8d6f4
commit ff92a993ad
1 changed files with 3 additions and 2 deletions

View File

@ -242,10 +242,11 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
if (!adapter_format)
if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
&& adapter_format != D3DFMT_X1R5G5B5)
{
WARN("Invalid adapter format.\n");
return D3DERR_INVALIDCALL;
return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
}
bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);