d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -242,10 +242,11 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, adapter, device_type, adapter_format, usage, resource_type, format);
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if (!adapter_format)
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if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
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&& adapter_format != D3DFMT_X1R5G5B5)
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{
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WARN("Invalid adapter format.\n");
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return D3DERR_INVALIDCALL;
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return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
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}
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bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
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