d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
8d84579540
commit
041181f1dc
|
@ -3144,7 +3144,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
|
|||
|
||||
if (!shader)
|
||||
{
|
||||
wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
|
||||
wined3d_stateblock_set_pixel_shader(device->update_state, NULL);
|
||||
if (!device->recording)
|
||||
wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
|
||||
wined3d_mutex_unlock();
|
||||
return D3D_OK;
|
||||
}
|
||||
|
@ -3157,7 +3159,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
|
|||
}
|
||||
|
||||
TRACE("Setting shader %p.\n", shader_impl);
|
||||
wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
|
||||
wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader);
|
||||
if (!device->recording)
|
||||
wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
|
Loading…
Reference in New Issue