d3d8: Fix Reset() with system memory buffers.
Fixes a regression introduced by commit
75b7ff6056
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
70a95cea66
commit
bdccebcab4
|
@ -826,6 +826,8 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
|
|||
|
||||
static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
|
||||
{
|
||||
struct d3d8_vertexbuffer *vertex_buffer;
|
||||
struct d3d8_indexbuffer *index_buffer;
|
||||
struct wined3d_resource_desc desc;
|
||||
IDirect3DBaseTexture8 *texture;
|
||||
struct d3d8_surface *surface;
|
||||
|
@ -837,6 +839,19 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
|
|||
|
||||
if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
|
||||
{
|
||||
if (desc.bind_flags & WINED3D_BIND_VERTEX_BUFFER)
|
||||
{
|
||||
vertex_buffer = wined3d_resource_get_parent(resource);
|
||||
if (vertex_buffer && vertex_buffer->draw_buffer)
|
||||
return D3D_OK;
|
||||
}
|
||||
if (desc.bind_flags & WINED3D_BIND_INDEX_BUFFER)
|
||||
{
|
||||
index_buffer = wined3d_resource_get_parent(resource);
|
||||
if (index_buffer && index_buffer->draw_buffer)
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
|
||||
return D3DERR_DEVICELOST;
|
||||
}
|
||||
|
|
|
@ -1312,6 +1312,8 @@ static void test_reset(void)
|
|||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
IDirect3DSurface8 *surface;
|
||||
IDirect3DTexture8 *texture;
|
||||
IDirect3DVertexBuffer8 *vb;
|
||||
IDirect3DIndexBuffer8 *ib;
|
||||
UINT adapter_mode_count;
|
||||
D3DLOCKED_RECT lockrect;
|
||||
UINT mode_count = 0;
|
||||
|
@ -1704,6 +1706,20 @@ static void test_reset(void)
|
|||
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
||||
IDirect3DTexture8_Release(texture);
|
||||
|
||||
hr = IDirect3DDevice8_CreateVertexBuffer(device1, 16, 0,
|
||||
D3DFVF_XYZ, D3DPOOL_SYSTEMMEM, &vb);
|
||||
ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
||||
ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
|
||||
IDirect3DVertexBuffer8_Release(vb);
|
||||
|
||||
hr = IDirect3DDevice8_CreateIndexBuffer(device1, 16, 0,
|
||||
D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib);
|
||||
ok(hr == D3D_OK, "Failed to create index buffer, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
||||
ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
|
||||
IDirect3DIndexBuffer8_Release(ib);
|
||||
|
||||
/* The depth stencil should get reset to the auto depth stencil when present. */
|
||||
hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
|
||||
ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
|
||||
|
@ -2878,7 +2894,7 @@ static void test_wndproc(void)
|
|||
&& devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n",
|
||||
devmode.dmPelsWidth, devmode.dmPelsHeight);
|
||||
|
||||
/* I have to minimize and restore the focus window, otherwise native d3d9 fails
|
||||
/* I have to minimize and restore the focus window, otherwise native d3d8 fails
|
||||
* device::reset with D3DERR_DEVICELOST. This does not happen when the window
|
||||
* restore is triggered by the user. */
|
||||
expect_messages = reactivate_messages;
|
||||
|
|
Loading…
Reference in New Issue