Commit Graph

1467 Commits

Author SHA1 Message Date
Henri Verbeet 407f78e9e1 ddraw: Merge texture.c into surface.c. 2010-08-19 11:17:29 +02:00
Henri Verbeet 3eba8b5d22 ddraw: Merge gamma.c into surface.c. 2010-08-19 11:17:15 +02:00
Henri Verbeet fee9c1f2b5 ddraw: Remove a useless viewport callback. 2010-08-18 09:41:01 +02:00
Henri Verbeet 14399f6130 ddraw: Remove a useless material callback. 2010-08-18 09:40:55 +02:00
Henri Verbeet 06a44abc19 ddraw: Remove useless light callbacks. 2010-08-18 09:40:32 +02:00
Henri Verbeet 8394f00661 ddraw: Merge direct3d.c into ddraw.c. 2010-08-18 09:40:29 +02:00
Michael Stefaniuc f55e2374a0 ddraw: Use FAILED instead of NOT SUCCEEDED. 2010-08-16 13:46:42 +02:00
Oldřich Jedlička 5c05b14167 ddraw/tests: New attachment/flipping tests for back buffers. 2010-08-04 12:27:11 +02:00
Oldřich Jedlička 109cb9fee4 ddraw/tests: New CreateSurface for DDSCAPS_BACKBUFFER tests. 2010-08-04 12:27:04 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Henri Verbeet 51a315386e ddraw: Use a less offensive handle table implementation for surfaces. 2010-07-30 11:36:03 +02:00
Henri Verbeet 91193b6eec ddraw: Use a less offensive handle table implementation for stateblocks. 2010-07-30 11:36:02 +02:00
Henri Verbeet 941aeade01 ddraw: Use a less offensive handle table implementation for matrices. 2010-07-29 17:33:36 +02:00
Henri Verbeet 0cb4de4542 ddraw: Use a less offensive handle table implementation for materials. 2010-07-29 17:33:35 +02:00
Johan Gill 1fb67788b1 ddraw: Added a todo_wine test for SetCooperativeLevel. 2010-07-28 16:28:22 +02:00
Marcus Meissner a58f31dd27 ddraw: Tighten up checks in DuplicateSurface (Coverity). 2010-07-26 18:38:29 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Henri Verbeet ce8f6ecf6e ddraw: Merge the surface thunks into surface.c. 2010-07-20 13:13:04 +02:00
Henri Verbeet 6fb9ee0ee7 ddraw: Merge the ddraw thunks into ddraw.c.
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet 1edda50c03 ddraw: The surface isn't allowed to be NULL in EnumSurfacesCallbackThunk() and EnumCallback(). 2010-07-19 14:49:07 +02:00
Henri Verbeet 5bf9dd902c ddraw: Get rid of some dead code. 2010-07-19 14:49:07 +02:00
Henri Verbeet f461b39b76 ddraw: Get rid of the useless "ddraw_owner" fields. 2010-07-19 14:49:07 +02:00
Henri Verbeet 16b3f17f87 ddraw: Avoid some forward declarations. 2010-07-19 14:49:07 +02:00
Andrew Nguyen 8b1c1edb6b ddraw/tests: Test IDirect3D::FindDevice HAL enumeration. 2010-07-19 14:48:54 +02:00
Andrew Nguyen 14744c44b1 ddraw: Don't permit the enumeration of the Direct3D reference device in IDirect3D1::FindDevice. 2010-07-19 14:41:33 +02:00
Andrew Nguyen d5c2a358b7 ddraw: Return a failure code in IDirectDrawSurfaceImpl::QueryInterface if IDirect3D7::CreateDevice fails. 2010-07-19 14:41:11 +02:00
Mikko Rasa f18cb4c2f4 ddraw: Grow index buffer as needed. 2010-06-30 16:19:13 +02:00
Henri Verbeet cf39adbaa2 ddraw: Avoid an integer overflow in IDirectDrawSurfaceImpl_BltFast().
Bug spotted by Iain Arnell, test by Iain Arnell.
2010-06-24 15:11:43 +02:00
Francois Gouget 7649c75b40 Assorted typo and spelling fixes. 2010-06-24 10:37:05 +02:00
Andrew Nguyen bdc29f83bc ddraw/tests: Add an observation regarding device color model criteria for IDirect3D3::FindDevice. 2010-06-22 11:47:39 +02:00
Andrew Nguyen eb9227015a ddraw: Allow the ddraw RGB device to be enumerated in IDirect3D3::FindDevice.
Partially based on a patch by David Adam.
2010-06-22 11:47:24 +02:00
Andrew Nguyen 10a076ad8d ddraw: Validate structure pointers and sizes in IDirect3D3::FindDevice. 2010-06-22 11:24:59 +02:00
Henri Verbeet e4a4065bbd ddraw: Register / unregister the ddraw window class from DllMain().
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object
with the same pointer value was imporperly cleaned up. The improper cleanup is
of course the larger problem, but I don't believe that can be fixed without
making more invasive changes to ddraw.
2010-06-18 15:22:22 +02:00
Michael Stefaniuc 989e98202f ddraw: Remove redundant "not NULL" check of This (coccicheck). 2010-05-18 18:42:07 +02:00
Ričardas Barkauskas f97c995054 ddraw: Fix missing D3D misc caps. 2010-05-03 17:20:15 +02:00
Rico Schüller cef28bb3a2 ddraw: Change return to break in PixelFormat_WineD3DtoDD(). 2010-05-03 14:00:15 +02:00
Vincent Pelletier 40cd9a7ff0 ddraw: Fix discrepancy in alpha mask for WINED3DFMT_B2G3R3A8_UNORM. 2010-05-03 13:57:58 +02:00
Johan Gill 7c90c1a0b5 ddraw: Do not restore the display mode from inside SetCooperativeLevel. 2010-04-19 16:06:01 +02:00
Johan Gill 15b959fba7 ddraw/tests: Added todo_wine test to verify resizing of fullscreen windows. 2010-04-07 18:13:05 +02:00
Henri Verbeet f97a9e3c0f ddraw: Fix and clarify texture filter state mappings. 2010-04-06 11:48:59 +02:00
Henri Verbeet 1289842da3 wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
Henri Verbeet 2e5976a8c5 wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw. 2010-04-02 10:35:54 +02:00
Roderick Colenbrander 2930f84961 ddraw: Add some DirectDraw Blt tests. 2010-03-30 13:55:05 +02:00
Henri Verbeet 914c8cb8ea ddraw: Acquire/release the focus window from the correct location. 2010-03-18 10:24:15 +01:00
Stefan Dösinger b5ddd6f0fc ddraw: Use a D24X8 depth buffer. 2010-03-17 16:08:48 +01:00
Henri Verbeet 89fef0e669 ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
Perhaps interesting to note is that this returns an IDirectDrawSurface instead
of an IDirectDrawSurface4.
2010-03-17 10:06:29 +01:00
Henri Verbeet 4e48ae2629 ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Henri Verbeet ae437ab5b8 ddraw: Print unhandled vertex processing flags in IDirect3DExecuteBufferImpl_Execute(). 2010-03-15 15:55:14 +01:00
Michael Stefaniuc 67a2751b94 ddraw: Remove redundant memset. 2010-03-15 13:28:24 +01:00
Christian Costa 2e48bdd144 ddraw/tests: Fix typos. 2010-03-01 12:05:53 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens 22fc1fe366 ddraw/tests: Fix a test failure on VMware and VirtualBox on W2K and below. 2010-02-15 16:09:31 +01:00
Christian Costa e0213af9ab ddraw: Enable GetViewport to retreive data set by SetViewport2 and vice-versa + tests. 2010-02-15 12:51:23 +01:00
Christian Costa 720aa5bf23 ddraw: Fix D3DTBLEND_MODULATE emulation.
Alpha source should be selected with WINED3DTSS_ALPHAOP and not by changing the source itself.
2010-02-15 12:51:09 +01:00
Stefan Dösinger bb035638d0 d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
Alexandre Julliard 6d1ba98f5b ddraw/tests: Fix a test that fails on Win2k. 2010-02-05 11:54:51 +01:00
Stefan Dösinger a9f969094c ddraw: Convert VB lock flags to wined3d flags. 2010-01-29 14:59:02 +01:00
Stefan Dösinger f0266ee519 ddraw: Test invalid buffer lock parameters. 2010-01-29 14:59:02 +01:00
Henri Verbeet 69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet ec03d3e4f1 ddraw: Add depth clamp tests. 2010-01-27 11:15:58 +01:00
Michael Stefaniuc a0789f611d ddraw: Simplify DllCanUnloadNow(). 2010-01-14 09:03:58 -06:00
Henri Verbeet 9ae92661cc ddraw: Remove a redundant return. 2009-12-30 13:31:30 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Christian Costa df9bddcd27 ddraw: Improve error message. 2009-12-23 14:27:30 +01:00
Luke Benstead 34e82e3dbd ddraw: Fix an incorrect refcount test. 2009-12-18 11:39:48 +01:00
Henri Verbeet aa305c4a24 ddraw: Don't depend on IWineD3DDevice_CreateSurface() not touching the surface parameter on failure.
The reason it actually fails is because of ddraw trying to create surface of
type "SURFACE_UNKNOWN". Stefan should have a patch for that.
2009-12-18 11:38:30 +01:00
Roderick Colenbrander 6d8c4572ef wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support. 2009-12-17 12:53:19 +01:00
Henri Verbeet e79a6b20d2 ddraw/tests: Add tests for ddraw window proc handling. 2009-12-17 12:43:05 +01:00
Nicolas Le Cam bf64bbd1fb ddraw/tests: Get rid of a carriage return in a trace. 2009-12-14 12:04:06 +01:00
Paul Vriens 0f0d92bf13 ddraw/tests: Fix some test failures on Vista+. 2009-12-10 15:01:06 +01:00
Henri Verbeet ddddc60eb9 ddraw: Avoid enumerating display modes for formats that arent't supported anyway.
Some of these formats can't even be translated by ddraw.
2009-12-10 11:54:22 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Austin Lund 38d44e0a52 ddraw/tests: Fix test failure for D3DFMT_A2R10G10B10 pixel format in GetDC tests. 2009-11-17 15:14:56 +01:00
Paul Vriens 8a1f0eed8e ddraw/tests: Fix a test failure on systems with no DirectDraw7. 2009-11-03 21:26:46 +01:00
Stefan Dösinger d4275e87f1 wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Markus Stockhausen f222a1654e ddraw: Avoid memory overwrite in GetDeviceIdentifier(). 2009-10-30 16:32:53 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet 052d955567 wined3d: Don't depend on uninitialized data in the CreateSurface() thunks (Valgrind).
Perhaps IDirectDraw7_CreateSurface() should also always set "pSurface7" to
NULL on failure, but at least for our internal functions that's a silly thing
to rely on.
2009-10-29 13:09:45 +01:00
Paul Vriens e1bf800ba5 ddraw/tests: Fix a test failure on Win9x/WinMe. 2009-10-21 16:05:57 +02:00
Francois Gouget 323f163af4 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2009-10-19 14:45:21 +02:00
Henri Verbeet 02772641b2 ddraw/tests: Remove some leftover debug code. 2009-10-19 11:45:36 +02:00
Henri Verbeet c45609f15c ddraw/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:00 +02:00
Christian Costa e95ffacde0 ddraw: Make SetColorKey handle case where dwColorSpaceHighValue < dwColorSpaceLowValue + tests. 2009-10-15 12:06:22 +02:00
Stefan Dösinger e80144c403 d3d: Make EndScene calls hookable. 2009-10-14 12:21:06 +02:00
Stefan Dösinger 64367542d0 ddraw: Make directdraw create functions hookable. 2009-10-14 12:21:06 +02:00
Paul Vriens 72fab20ffe ddraw/tests: Don't crash on older ddraw. 2009-10-12 12:14:03 +02:00
Andrew Nguyen 7211f7ce18 ddraw: Implement and test DirectDrawEnumerateExW. 2009-10-09 11:50:28 +02:00
Andrew Nguyen 3496fe5f43 ddraw: More fully implement and test DirectDrawEnumerateExA. 2009-10-09 11:50:28 +02:00
Andrew Nguyen bab8f7e557 ddraw: Implement and test DirectDrawEnumerateW. 2009-10-09 11:50:14 +02:00
Andrew Nguyen 4c61c2ff63 ddraw: Simplify and test DirectDrawEnumerateA. 2009-10-09 11:40:16 +02:00
Andrew Nguyen 611fae610c ddraw/tests: Remove a superfluous return statement. 2009-10-09 11:40:07 +02:00
Paul Vriens ddd255cb08 ddraw/tests: Fix some test failures on WinME/VMware. 2009-10-08 12:17:30 +02:00
Stefan Dösinger 9e068a33b3 wined3d: SetRenderTarget doesn't change the viewport in d3d7. 2009-10-02 15:06:56 +02:00
Markus Stockhausen dbb29993db ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer. 2009-09-29 16:06:47 +02:00
Henri Verbeet 33bfcdd044 ddraw: The ddraw surface is now always the wined3d surface's parent.
This GetParent() trick would now cause infinite recursion.
2009-09-25 15:15:55 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet 6c8636c337 ddraw: Mark internal symbols hidden. 2009-09-17 10:10:04 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Jörg Höhle 3eb62ed62c ddraw: Complete recognition of pixelformat 19: X8L8V8U8. 2009-09-15 16:41:24 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Stefan Dösinger e1469961d4 wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Henri Verbeet ee60e5fd71 ddraw: Remove trailing spaces. 2009-09-01 14:06:03 +02:00
Francois Gouget e168876d8f ddraw/tests: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:41:21 +02:00
Stefan Dösinger c0892c2f35 ddraw: d3d7 does not support two sided stencil.
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Henri Verbeet 7165bd19c1 wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
Andrew Talbot 99139d9671 ddraw: Constify some variables. 2009-07-24 11:44:17 +02:00
Alexandre Julliard 60d389670a ddraw/tests: Properly release surfaces even if we can't get the texture object. 2009-07-14 11:29:47 +02:00
Alexandre Julliard 340f5734bf ddraw/tests: Fix a failing test on 64-bit. 2009-07-14 11:29:47 +02:00
Alexandre Julliard 5622f74486 ddraw/tests: Fix a few tests that fail on Win64. 2009-07-10 20:52:41 +02:00
Gerald Pfeifer d1e5b3bf62 ddraw: Fix two bounds checks. 2009-06-22 11:44:19 +02:00
Gerald Pfeifer 3176d936f9 ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute(). 2009-06-22 11:44:06 +02:00
Marcus Meissner 882716e78b ddraw: Use correct union member. 2009-06-15 13:42:30 +02:00
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Luke Benstead 73abda63d7 ddraw: Add tests for DirectDrawSurface reference counting. 2009-05-20 11:09:07 +02:00
Francois Gouget 82b7fc6855 ddraw/tests: Replace malloc() with HeapAlloc(). 2009-05-13 12:45:36 +02:00
Nicolas Le Cam ad66aa77a4 ddraw/tests: Fix a test failure on VirtualBox. 2009-05-04 12:51:15 +02:00
Henri Verbeet 6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Christian Costa 06d2b30903 ddraw/tests: Add tests for refcount handling of light with viewport. 2009-04-21 16:30:36 +02:00
Christian Costa ffb5f749d5 ddraw: Handle refcount of lights when interacting with viewport. 2009-04-21 16:30:32 +02:00
David Adam 8681d49030 ddraw: Remove useless comments. 2009-04-21 16:30:04 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Stefan Dösinger fd9b574e4e ddraw: Store the fvf in the ddraw buffer.
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Stefan Dösinger 3ed94329a3 wined3d: Use Map and Unmap for index buffers.
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger dc80a3ede5 d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC. 2009-04-08 11:36:02 +02:00
Henri Verbeet 4194d8040f ddraw: Filter invalid texture stage states passed by the application. 2009-04-01 14:23:38 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet d7c7c76850 wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info. 2009-03-27 15:51:25 +01:00
Andrew Nguyen e1a1ae5e1b ddraw/tests: Skip some cooperative level tests on NT4/Win95.
The DirectX SDK reports that cooperative level flags
DDSCL_SETDEVICEWINDOW and DDSCL_SETFOCUSWINDOW are only
available on Windows 98 and higher.
2009-03-23 18:21:06 +01:00
Michael Stefaniuc 58f2a01e23 ddraw/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:21 +01:00
Paul Vriens 5974ad1200 ddraw/tests: Fix a test failure on VMware and some native boxes. 2009-03-13 14:55:47 +01:00
Paul Vriens 27f52727e4 ddraw/tests: Fix two test failures on W2K/VMware. 2009-03-13 14:53:02 +01:00
Paul Vriens d5e9c3cf92 ddraw/tests: Fix some test failures on W2K/VMware. 2009-03-12 13:09:53 +01:00
Paul Vriens ae1802d01b ddraw/tests: Fix some test failures on W2K/VMware. 2009-03-11 16:03:32 +01:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 602bb1f551 wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods. 2009-03-05 16:16:24 +01:00
Alexandre Julliard e047edb080 ddraw/tests: Allow IDirectDrawSurface_AddAttachedSurface failure on Windows. 2009-03-05 12:47:02 +01:00
Christian Costa f716306f36 ddraw: Implement IDirect3DViewportImpl_NextLight. 2009-03-04 13:03:52 +01:00
David Adam 22bfd1396c ddraw: Implement ComputeSphereVisibility. 2009-02-26 15:13:25 +01:00
Francois Gouget 77a3cffb1b ddraw/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-24 16:57:26 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Paul Vriens 4542ab35b4 ddraw/tests: Use skip() instead of trace(). 2009-02-19 12:54:25 +01:00
Paul Vriens b63728a850 ddraw/tests: Don't crash on W2K. 2009-02-19 12:54:21 +01:00
Vincent Pelletier f879176b99 ddraw: Use ddraw_from_d3d7 to make a (IDirectDrawImpl *) from a (IDirect3D7 *). 2009-02-10 12:31:50 +01:00
Alasdair Sinclair 8a46be6cee ddraw/tests: Fix missing void in empty parameter list. 2009-01-28 12:10:49 +01:00
Francois Gouget 96e81f0698 ddraw: Make some device_parent_*() functions static. 2009-01-26 15:13:26 +01:00
David Adam 62b8b9a8fd ddraw/tests: Add a few tests for ComputeShereVisibility. 2009-01-26 14:30:17 +01:00
Henri Verbeet 9b5f3ed8f3 ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
Henri Verbeet c0e72b0556 ddraw: Get rid of CONVERT and CONVERT_REV. 2009-01-22 12:05:18 +01:00
Henri Verbeet b09b0fbf95 ddraw: Get rid of ddcomimpl.h. 2009-01-22 12:05:14 +01:00
Henri Verbeet 802f9c7e29 ddraw: Get rid of ICOM_OBJECT. 2009-01-22 12:05:07 +01:00
Henri Verbeet 8c4cc2af46 ddraw: Get rid of ICOM_THIS_FROM. 2009-01-22 12:05:03 +01:00
Henri Verbeet 772e56a2d8 ddraw: Get rid of ICOM_VFIELD_MULTI_NAME and ICOM_VFIELD_OFFSET. 2009-01-21 11:17:41 +01:00
Henri Verbeet 9a0c885e63 ddraw: Get rid of ICOM_INTERFACE. 2009-01-21 11:17:25 +01:00
Henri Verbeet ad171b143f ddraw: Get rid of ICOM_INIT_INTERFACE. 2009-01-21 11:16:51 +01:00
Henri Verbeet 4e38c2e943 ddraw: Get rid of ICOM_VFIELD_MULTI. 2009-01-21 11:16:41 +01:00
Henri Verbeet 94c98d0697 ddraw: Get rid of ICOM_VFIELD_MULTI_NAME2. 2009-01-21 11:16:34 +01:00
Henri Verbeet ba771f0fac ddraw: Fix Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(). 2009-01-20 12:34:20 +01:00
Henri Verbeet b2d42ad665 ddraw: Compare the against the correct IID in IDirect3DExecuteBufferImpl_QueryInterface(). 2009-01-20 12:34:17 +01:00
Henri Verbeet 2afa23867b ddraw: Add extern to some global variable declarations. 2009-01-16 13:30:08 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc 5ee7a104c9 ddraw: Remove superfluous pointer casts. 2009-01-14 12:21:02 +01:00
Andrew Talbot 1ac07906ae ddraw: Fix double unlock of critical section. 2009-01-10 17:43:10 +01:00
Stefan Dösinger ae4e824423 ddraw[ex]: Show a caps handling difference. 2009-01-09 16:18:12 +01:00
Alexandre Julliard 149259d49f ddraw: Fix an uninitialized variable warning on non-i386. 2009-01-08 17:30:22 +01:00
Henri Verbeet cc447eac55 wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData. 2009-01-08 13:21:31 +01:00
Henri Verbeet 352e60e6ed d3d: Explicitly translate texture stage states.
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet c51bc826e8 ddraw: Properly handle sampler states. 2009-01-06 12:45:20 +01:00
Michael Stefaniuc 91bb8dc043 ddraw/tests: Remove superfluous casts. 2009-01-04 13:34:13 +01:00
Michael Stefaniuc 566a133a82 ddraw/tests: Simplify a pointer increment. 2009-01-04 13:34:05 +01:00
Stefan Dösinger 6ef2b65531 ddraw: Reject IDirectDraw3 QI in ddraw.dll. 2009-01-03 15:14:51 +01:00
Stefan Dösinger 616ea53226 ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
Christian Costa 3b64f895b1 ddraw: Display fixme only once in IDirectDrawImpl_WaitForVerticalBlank. 2009-01-02 11:51:29 +01:00
Nick Burns a537fb0a93 ddraw: Fix surface version setting. 2008-12-26 13:42:29 +01:00
Andrew Talbot dcbb91fc92 ddraw: Remove a superfluous semicolon. 2008-12-24 19:59:04 +01:00
Christian Costa 9605eb5af2 ddraw: Display fixme only once in IDirect3DVertexBufferImpl_Optimize. 2008-12-24 19:57:51 +01:00
Rico Schüller 26b9f8ef26 ddraw/tests: Fix alpha_test and offscreen_test on geforce 8800 on XP. 2008-12-23 20:12:28 +01:00
Rico Schüller a14fe082bf ddraw/tests: Fis some ok() lines in alpha_test(). 2008-12-23 20:11:40 +01:00
Hans Leidekker 8bd9a3aa09 janitorial: Don't depend on user32 for the self registration functions. 2008-12-17 11:38:32 +01:00
Francois Gouget ab9f028958 ddraw/tests: Make some functions static. 2008-12-15 12:25:41 +01:00
Paul Vriens 76b24fd970 ddraw/tests: Fix a test failure on a Win98 VMware box. 2008-12-12 11:38:26 +01:00
Christian Costa 1632175b35 ddraw: Fix trace. 2008-12-08 12:02:36 +01:00
Huw Davies ebb31dbbb7 ddraw/tests: Skip tests if we can't create a primary surface. 2008-12-05 13:52:38 +01:00
Michael Stefaniuc 176c8eb333 ddraw: Remove two superfluous casts. 2008-12-05 12:36:34 +01:00
Christian Costa 9d3026ff40 ddraw: Fix some comments. 2008-12-03 09:49:24 +01:00
Alexandre Julliard 23abbcb9b3 ddraw: Make some functions static. 2008-12-02 15:27:08 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Francois Gouget fcfe436de5 ddraw: Remove WINAPI on static functions where not needed. 2008-11-24 14:25:09 +01:00
Paul Vriens 902bee8f09 ddraw/tests: Skip tests when DirectDraw4 is not supported. 2008-11-12 12:55:09 +01:00
Paul Vriens 10e5d3aa12 ddraw/tests: Fix a typo. 2008-11-12 12:55:03 +01:00
Paul Vriens fbdb78c888 ddraw/tests: Fix a test on W2K3. 2008-11-05 10:54:40 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Henri Verbeet 99a50b5396 ddraw: Make sure pWineDirect3DCreate and pWineDirect3DCreateClipper match the header. 2008-10-24 14:24:59 +02:00
Alexandre Julliard e1ced22db1 ddraw: Convert source files to utf-8. 2008-10-18 19:19:45 +02:00
Henri Verbeet 8299df900c ddraw: Remove a few more redundant inits (LLVM/Clang). 2008-10-10 12:27:28 +02:00
Michael Stefaniuc ff5a860c0c ddraw/tests: Use FAILED instead of !SUCCEEDED. 2008-10-08 13:42:11 +02:00
Andrew Talbot 623ee7775b ddraw: Sign-compare warning fix. 2008-10-01 09:56:54 -05:00
Andrew Talbot a697d99d66 ddraw: Sign-compare warnings fix. 2008-09-29 17:32:17 -05:00
Paul Vriens a12509532c ddraw/tests: Fix a test on a Win98 box. 2008-09-22 12:16:53 +02:00
Francois Gouget 7dd099416e ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-09-08 12:47:21 +02:00
Paul Vriens 55faa6e911 ddraw/tests: Let tests run again on win9x. 2008-09-03 13:14:51 +02:00
Stefan Dösinger 09d0a35872 ddraw: Add some overlay tests. 2008-09-02 15:05:59 +02:00
Stefan Dösinger ddec94bf0f ddraw: Pass proper parameters to CheckDeviceFormat. 2008-09-02 14:56:45 +02:00
Stefan Dösinger c1eabc2ce7 ddraw: Catch attempts to opengl-render to the desktop window. 2008-09-02 14:56:35 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger 3b48660f43 wined3d: Implement YV12 support for emulated overlays.
This is the prefered format of many codecs, and for some codecs this
is the only supported output format. As usual I try to handle all the
conversion in the GPU and keep the CPU involvement minimal to gain the
full performance of PBO transfers.
2008-09-02 14:55:50 +02:00
Stefan Dösinger ec4955630e wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 58ac095d9d ddraw: Don't destroy the application's window. 2008-08-26 12:07:40 +02:00
David Adam bb67a925d6 ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial. 2008-08-22 11:32:09 +02:00
Alexander Dorofeyev e718eae9e2 ddraw/tests: Skip cubemap tests when cubemap isn't supported. 2008-08-21 13:35:12 +02:00
Stefan Dösinger a950d3a10e ddraw: Set the bitdepth on YUV formats. 2008-08-20 12:33:33 +02:00
Stefan Dösinger 90e2a676e8 ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
There are also overlay backbuffers, which aren't render targets. The
primarysurface and d3ddevice cap flags should be enough here.
2008-08-20 12:32:42 +02:00
Stefan Dösinger e10302d952 ddraw: Implement IDirectDraw7::GetFourCCCodes. 2008-08-19 12:25:37 +02:00
Stefan Dösinger c1bbab7c54 ddraw: Send the ddraw output to the clipper window, if any. 2008-08-19 12:25:31 +02:00
Stefan Dösinger 376944ebe4 wined3d: Remove the device-global fullscreen flag. 2008-08-19 12:24:57 +02:00
Stefan Dösinger 34b37fe241 d3d: Remove IWineD3DDevice::SetHwnd. 2008-08-19 12:22:05 +02:00
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Stefan Dösinger 851dd7339e wined3d: Implement overlay flipping. 2008-08-05 14:09:36 +02:00
Stefan Dösinger e795d842ec wined3d: Implement overlay position tracking. 2008-08-05 14:09:36 +02:00
Stefan Dösinger a47e7badb9 ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
2008-08-04 13:10:11 +02:00
Tobias Jakobi 69797d7f3d ddraw: Fix typo in copy_mipmap_chain. 2008-07-28 14:25:09 +02:00
Alexander Dorofeyev e2ff077697 ddraw: Improve IDirect3DDevice7_Load implementation.
Copies palette and colorkey earlier in the helper function, before
copying image, also skips UpdateSurface when palette is missing. This
prevents unnecessary surface (re)loads in wined3d, and gets rid of
some wined3d palette error messages in Sacrifice.
2008-07-22 15:20:33 +02:00
Alexander Dorofeyev 2be93ce6b0 ddraw/tests: Add tests for surface caps memory flags. 2008-07-17 11:21:48 +02:00
Alexander Dorofeyev 59fc5a75e0 ddraw: Force surfaces without memory flags to video memory on creation.
Also removes now redundant setting of vidmem flag on rendertargets, prevents 
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins 11e31e580c ddraw: Fix a failing test for broken drivers. 2008-07-02 12:05:08 +02:00
James Hawkins 8830dbcca8 ddraw: Fix a failing test for broken drivers. 2008-07-02 12:04:56 +02:00
Alexander Dorofeyev cb5e06c944 ddraw: Implement FPU mode fixup in d3d7 device.
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every 
call and restore it back to original state before returning, if created in 
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a 
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher 606186d4c5 ddraw: Ensure to load wined3d before attempting to create a clipper. 2008-06-23 14:11:58 +02:00
James Hawkins 5dcec4de49 ddraw: Reset the viewport data before each test. 2008-06-18 13:51:46 +02:00
Dmitry Timoshkov 2cf47c00f2 ddraw: Avoid a not needed address-of operator. 2008-06-06 10:29:09 +02:00
James Hawkins 7352978713 ddraw: Delete the temporarily attached surface. 2008-06-02 12:35:14 +02:00
Francois Gouget 476cb96b75 ddraw: Remove trailing spaces in Wine traces. 2008-05-30 10:01:11 +02:00
Alexander Dorofeyev 940ef7a9ff ddraw: Do not return modes differing only by refresh rate without DDEDM_REFRESHRATES. 2008-05-29 12:09:19 +02:00
Jens Albretsen a2b645128f ddraw: Test for IDirect3DTexture_Load of Texture into itself. 2008-05-28 19:31:35 +02:00
Jens Albretsen 46ef2e06fc ddraw: IDirect3DTextureImpl_Load failed when texture was loading onto itself. 2008-05-28 19:31:29 +02:00
Paul Vriens f076d79c6c ddraw/tests: Don't crash on win9x. 2008-05-28 11:32:24 +02:00
Francois Gouget 8019c55cc6 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-05-21 11:36:39 +02:00
Andrew Talbot 5bf9e88cce ddraw: Memory allocation size fix. 2008-05-13 10:40:00 +02:00
Alexander Dorofeyev 17dacf90b2 ddraw: Fix some code unprotected by ddraw lock. 2008-05-12 19:41:46 +02:00
Alexander Dorofeyev ebf1f4e6bb ddraw/tests: Add KEYSRCOVERRIDE test in p8_primary_test. 2008-05-09 11:19:43 +02:00
Andrew Talbot a6746b9e7b ddraw: Indentation fix. 2008-05-07 12:24:04 +02:00
Francois Gouget 42a61d7ed7 Assorted spelling fixes. 2008-05-06 16:10:20 +02:00
Alexander Dorofeyev c4d75213ab ddraw/tests: Add tests for IDirect3DDevice7_Load. 2008-05-06 11:26:24 +02:00
Alexander Dorofeyev d6ecf5d14d ddraw: Return DDERR_NOCOLORKEY when there is no colorkey. 2008-05-06 11:26:15 +02:00
Alexander Dorofeyev 7e8be9ecc0 ddraw: Add full implementation of IDirect3DDevice7_Load. 2008-05-06 11:26:10 +02:00
Alexander Dorofeyev 30221f7bcd ddraw: Fix some texture blending modes. 2008-05-05 19:55:30 +02:00
Alexander Dorofeyev 8f72961e50 ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3. 2008-05-05 19:55:13 +02:00
Alexander Dorofeyev edaaf63bd6 ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE from d3ddevice7 to d3ddevice3.
As supported by tests, there is no reason for this state to be handled by 
d3ddevice7, and moving it to d3ddevice3 prepares for the changes in next patch 
(setting TEXTUREHANDLE state can then go through SetTexture of d3ddevice3).
2008-05-05 19:55:05 +02:00
Alexander Dorofeyev d5db7615a2 ddraw/tests: Add test for deprecated render states in d3d7. 2008-05-05 19:54:48 +02:00
Roderick Colenbrander feb753c98d ddraw: Enable EnableAutoDepthStencil to receive depth support. 2008-05-02 11:33:38 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
Jens Albretsen cf38e4c930 ddraw: Fixed device name. 2008-04-28 14:33:57 +02:00
James Hawkins 404afbaa3c ddraw: Remove a test that fails in VMs. 2008-04-28 13:27:51 +02:00
James Hawkins 2f97a71e36 ddraw: Fix tests that fail with the reference rasterizer. 2008-04-25 14:53:17 +02:00
Andrew Talbot 6edfd10868 ddraw: Remove unused variables. 2008-04-18 13:57:15 +02:00
Francois Gouget 4ba16af16b ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-04-14 12:40:22 +02:00
Alexander Dorofeyev df422cf0fb ddraw/tests: Add colorkeyed blit to p8_primary_test. 2008-04-11 13:05:12 +02:00
Alexander Dorofeyev d8ae8a8780 ddraw/tests: Add viewport clearing tests. 2008-04-11 13:05:03 +02:00
Alexander Dorofeyev 44143a97c7 ddraw: Temporarily activate viewport when clearing. 2008-04-11 13:04:34 +02:00
Alexander Dorofeyev 3e237c6199 ddraw: Set active_device in AddViewport. 2008-04-11 13:04:26 +02:00
Alexander Dorofeyev 6a48e405db ddraw: Add possibility to ignore lights in viewport_activate.
Mostly NOP regarding existing functionality, but makes it possible to skip light 
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Francois Gouget 0d0c4a355b ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-04-07 13:36:18 +02:00
Austin English f4c4488df8 Spelling fixes. 2008-04-07 13:36:17 +02:00
Alexander Dorofeyev 18b9c2bb83 ddraw/tests: Extend p8_primary_test.
Additional tests for blitting and locking.
2008-04-04 11:43:45 +02:00
Austin English 825baa23a2 ddraw: Spelling fixes. 2008-04-03 11:39:45 +02:00
Alexander Dorofeyev 003f679cbe ddraw/tests: Additional colorfill test in p8_primary_test. 2008-04-03 11:31:32 +02:00
Alexander Dorofeyev 2caa797e76 ddraw: Set surface to NULL on failure in GetAttachedSurface. 2008-04-03 11:30:30 +02:00
Stefan Dösinger 2e26c176ec ddraw: Pass the NULL rectangle to IDirectDrawSurface::Unlock. 2008-04-02 20:29:17 +02:00
Stefan Dösinger c1503a2579 ddraw: Remove some leftover test debug output. 2008-04-02 20:29:09 +02:00
Stefan Dösinger ab7630fbe3 ddraw: Add a D3D7 cube map test.
The DirectDraw cube mapping interface has a few pitfalls. So far we have
a test testing the surface enumeration, this adds a rendering test. So
far everything used in the test works.
2008-04-02 20:29:01 +02:00
Stefan Dösinger 4066c2e2fd ddraw: Do not fail if D3D is not available. 2008-04-01 20:31:51 +02:00
Marcus Meissner 0ab270e41a ddraw/tests: Initialize ddprimpal. 2008-03-28 14:49:17 +01:00
Stefan Dösinger ee13cc4903 ddraw: Some EnumZBufferFormat fixes. 2008-03-27 11:10:29 +01:00
Stefan Dösinger 8662bd7555 ddraw: Fix some Z buffer formats. 2008-03-27 11:10:20 +01:00
Francois Gouget eab196b35a ddraw: Remove trailing spaces in ok() calls. 2008-03-27 11:05:40 +01:00
Stefan Dösinger 8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Kolbjørn Fredheim a40185f12f ddraw: Don't clear the return value anymore, we fill the fields anyway, also a test for the behaviour. 2008-03-25 12:50:33 +01:00
Alexander Dorofeyev 7a012df64d ddraw/tests: Add test for ddraw 8-bit mode.
Adds rudimentary test for 8 bit mode ddraw (palettized primary surface). Tests 
things like GetDC and its palette handling and SetPalette affected by patches 
that follow.
2008-03-25 11:53:06 +01:00
Christian Costa c8837b8205 ddraw: DDRAW_dump_flags_nolf must not add LF. 2008-03-25 11:45:05 +01:00
Alexander Dorofeyev e2d8e291d6 ddraw: Fix vertex processing. 2008-03-24 20:41:19 +01:00
Alexander Dorofeyev eddbdbef47 ddraw/tests: Test executebuffer triangle instruction with zero count. 2008-03-24 20:40:18 +01:00
Alexander Dorofeyev bacd2340b4 ddraw/tests: Test SetPalette on non-palettized surfaces. 2008-03-24 20:40:05 +01:00
Alexander Dorofeyev 4b53dde0f5 ddraw: Make SetPalette fail for non-palettized surfaces. 2008-03-24 20:40:00 +01:00
Roderick Colenbrander 41310080a5 ddraw: Use a correct resource type and a valid format. 2008-03-21 15:20:21 +01:00
Cihan Altinay 49c682470c ddraw: Fix refcounting of palettes. 2008-03-17 15:16:03 +01:00
Denver Gingerich 248ae8f112 ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate. 2008-03-11 15:30:37 +01:00
Rico Schüller 4188af790a ddraw: Fix diffuse and specular color types. 2008-03-06 12:46:46 +01:00
Francois Gouget 9381f22653 ddraw/tests: Don't use 0xaa to avoid any confusion when running with +heap. 2008-03-05 12:18:36 +01:00
Rob Shearman 48000893f9 makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual 
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger 069b9c8c1c ddraw: Catch No-op SetRenderTarget operations. 2008-03-03 20:45:54 +01:00
James Hawkins 26ad93947b janitorial: Remove links to any microsoft site. 2008-03-01 12:04:09 +01:00
Rob Shearman f2b77031c3 ddraw: Don't use typeof as it's not portable. 2008-02-27 14:52:24 +01:00
Günther Brammer df5116cc7d ddraw: Return a nullpointer as lpSurface in Lock() if the rect is invalid. 2008-02-25 19:50:30 +01:00
Roderick Colenbrander e2d70fff6b ddraw: Add yv12 detection support. 2008-02-22 12:04:01 +01:00
Alexander Dorofeyev 29d87c6cbf ddraw/tests: Add a test of D3DTBLEND_MODULATE with P8 texture. 2008-02-21 12:53:00 +01:00
Alexander Dorofeyev 9af59fb7f0 ddraw: Release interfaces when exiting with error. 2008-02-21 12:53:00 +01:00
Detlef Riekenberg 1eb52667ac ddraw/tests: Avoid endless loop, when T&L is not supported. 2008-02-20 12:06:28 +01:00
Michael Stefaniuc 01cba07624 ddraw: Add missing unlock on error path. Found by Smatch. 2008-02-19 20:54:50 +01:00
Alexander Dorofeyev 74c380cb7b ddraw/tests: Add test for palette handling in IDirect3DTexture_Load. 2008-02-19 13:39:24 +01:00
Alexander Dorofeyev cfa40a22c9 ddraw/tests: Split d3d1 initialization and destruction into separate functions.
Slight rewrite to make creating additional D3D1 tests easier.
2008-02-19 13:39:23 +01:00
Alexander Dorofeyev ed44f9d130 ddraw: Fix palette handling in IDirect3DTexture_Load.
This fixes a potential refcounting problem and makes the function fail with NULL
destination texture's palette and non-NULL source palette like it does on native.
2008-02-19 13:39:17 +01:00
Alexander Dorofeyev ddd0ec1670 ddraw/tests: Add test for branch instruction with non-zero offset. 2008-02-19 12:06:50 +01:00
Alexander Dorofeyev 4981eda895 ddraw: Fix executebuffer branching with non-zero offset.
Fixes a crash in Moto Racer 2.
2008-02-19 12:06:38 +01:00
Roderick Colenbrander 1079f37407 wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 255 are filled with black and white. 2008-02-19 12:06:25 +01:00
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Reece H. Dunn 8354995482 ddraw: Spelling fixes in the d3d test output. 2008-02-06 13:49:45 +01:00
Stefan Dösinger 8ad3a1f49e ddraw: Some drivers return a refresh rate of 0. 2008-02-06 12:43:53 +01:00
Francois Gouget 20b41af9f1 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-02-05 12:19:37 +01:00
Francois Gouget d0794c4aeb Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
Lei Zhang 8bbb3d68e1 ddraw: Register the DirectDraw 7 Object. 2008-01-23 11:31:42 +01:00
Alexander Dorofeyev 320e253805 ddraw/tests: Add test for D3DTBLEND_MODULATE. 2008-01-22 11:19:34 +01:00
Alexander Dorofeyev 6810ebb4c1 ddraw: Fix handling of alpha with D3DTBLEND_MODULATE. 2008-01-22 11:19:18 +01:00
Francois Gouget 44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
Francois Gouget 7478d9c44d ddraw/tests: Fix compilation on systems that don't support nameless unions. 2008-01-16 12:46:09 +01:00
Alexander Dorofeyev d14ef91c92 ddraw/tests: Add test for rendering vertices with zero rhw. 2008-01-08 12:53:31 +01:00
Peter Dons Tychsen 6e8b7c4cef ddraw: Add missing pitch in callback from EnumDisplayModes(). 2008-01-04 13:55:12 +01:00
Andrew Talbot f074c0e162 ddraw: Remove unneeded casts. 2008-01-02 12:38:41 +01:00
Alexander Dorofeyev 18143f693b ddraw: Remove redundant iface<->impl casts in IDirect3DTextureImpl_Load.
The implementation pointer retrieved from interface ptr wasn't being used for
anything except retrieving same interface ptr back.
2007-12-31 17:48:39 +01:00
Alexander Dorofeyev 9dbdacbd82 ddraw: Release palette interfaces. 2007-12-31 17:48:16 +01:00
Alexander Dorofeyev f4337b4714 ddraw: Fix incorrect WARN text. 2007-12-17 12:38:43 +01:00
Francois Gouget 05170942de ddraw/tests: Fix compilation on systems that don't support nameless unions. 2007-12-10 12:06:09 +01:00
Alexander Dorofeyev 4051a09eb2 ddraw: Fix wrong initialization order in IDirect3DDevice vtable. 2007-12-08 19:54:51 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger f29d947f6a ddraw: Set X8R8G8B8 for 32 bpp. 2007-12-07 16:26:31 +01:00
Francois Gouget 90834020da ddraw: Modify DDRAW_dump_(DWORD|PTR|DDCOLORKEY|DDSCAPS2|pixelformat)() to print a trailing '\n'. 2007-12-07 14:52:56 +01:00
Francois Gouget 6a8f961e08 ddraw: Rename DDRAW_dump_flags_() to DDRAW_dump_flags_nolf() to clarify its difference from DDRAW_dump_flags(). 2007-12-07 14:52:51 +01:00
Andrew Talbot 1f73a97a5a ddraw: Remove unneeded casts. 2007-12-06 12:07:41 +01:00
Andrew Riedi 63f4b6f024 ddraw: DPRINTF -> TRACE. 2007-12-05 12:34:33 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger 714991bf3f ddraw: Fix a test for Vista. 2007-11-07 12:08:07 +01:00
Stefan Dösinger f9dba29477 ddraw: Be less picky about float precision. 2007-11-07 12:08:00 +01:00
Stefan Dösinger 0d016254a0 wined3d: Don't test D3DDEVICE surfaces in dsurface tests. 2007-11-05 13:24:36 +01:00
Stefan Dösinger 848650d908 ddraw: Downgrade the SetCooperativeLevel FIXME to a TRACE. 2007-10-10 11:59:33 +02:00
Stefan Dösinger 7a445747ea ddraw: Do not fail on surface creation errors, skip instead. 2007-10-10 11:59:26 +02:00
Stefan Dösinger c5055fb3eb ddraw: Cope with Init3D failures. 2007-10-10 11:58:37 +02:00
Roderick Colenbrander 03fa9f8730 ddraw: Fix RegDeleteTreeA/W compile issues when building ddraw for Windows. 2007-10-01 14:17:09 +02:00
Stefan Leichter b78736a4bb ddraw: Remove 'recursive registry key delete' function. 2007-09-25 11:19:03 +02:00