Stefan Dösinger
a55da88d0b
wined3d: Do not addref a NULL backbuffer in IWineD3DSwapChain::GetBackBuffer.
2006-05-23 17:52:06 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Stefan Dösinger
158691ea3b
wined3d: OpengGL accelerated blits.
...
Implement some basic opengl accelerated blts from and to render
targets. It's not perfect yet, but enought to make some D3D apps
happy. For now the only supported operations are:
- Full screen back -> Front buffer: Just call present
- Offscreen surface -> render target
- Render target -> offscreen surface(slow)
- render target colorfill
2006-05-23 12:41:31 +02:00
Stefan Dösinger
9d75802a21
wined3d: Surface pixel format conversion code.
2006-05-23 12:37:27 +02:00
Ivan Gyurdiev
7b861b3c03
wined3d: Simplify input/output modifier line handling.
2006-05-22 11:41:23 +02:00
Ivan Gyurdiev
cb973648ab
wined3d: Clean up register use maps.
2006-05-22 11:40:38 +02:00
Ivan Gyurdiev
d59eeb3ee5
wined3d: Allow use of pixel shaders with drawStridedSlow.
2006-05-22 11:40:00 +02:00
Ivan Gyurdiev
438d88e1e8
wined3d: Only run parse_decl_usage on vshader INPUT registers.
2006-05-22 11:38:55 +02:00
Jason Green
4a1375bdd6
wined3d: Simplify generate_base_shader() when checking for USING_GLSL usage.
2006-05-20 17:38:09 +02:00
Jason Green
683e5bfc55
wined3d: Move PARAM C[] program.env[] into baseshader and out of vertex shaders.
2006-05-20 17:37:48 +02:00
Stefan Dösinger
cfcdb6515b
wined3d: Sort of oversized surface support.
2006-05-20 14:06:09 +02:00
Stefan Dösinger
672fa65334
wined3d: Add more device caps.
2006-05-20 14:05:38 +02:00
Stefan Dösinger
ebcbda72c4
wined3d: Allow SYSTEMMEM textures and surfaces.
2006-05-20 14:05:23 +02:00
Stefan Dösinger
566cdcf55c
wined3d: Implement IWineD3DDevice::SetDisplayMode.
2006-05-20 14:05:06 +02:00
Phil Costin
df3902e6c1
wined3d: Trace output corrections and cleanups.
2006-05-20 13:58:31 +02:00
Phil Costin
1b320431b8
wined3d: Check registry for UseGLSL enabled.
2006-05-18 16:40:32 +02:00
Ivan Gyurdiev
42b89791ff
wined3d: Take predication tokens into account.
...
Each instruction can have a predication token. Account for it in the
trace pass, register count pass, and store it in the SHADER_OPCODE_ARG
structure for generation. MSDN claims the token is at the end of the
instruction, but that's not true - testing a demo, which lets me
manipulate the shader shows the predication token is the first source
token immediately following the destination token.
2006-05-18 10:32:54 +02:00
Ivan Gyurdiev
fa62d9d3b4
wined3d: Parameter trace corrections.
2006-05-18 10:32:22 +02:00
Ivan Gyurdiev
3d905baf50
wined3d: SETP takes 3 parameters.
2006-05-18 10:32:08 +02:00
Ivan Gyurdiev
c65a86828c
wined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
...
As previously mentioned, RASTOUT is invalid on pixel shaders.
On shaders 1.x, r0 is treated as the color output register:
http://www.gamedev.net/columns/hardcore/dxshader3/page2.asp
That's what we currently do in all cases, change it not to do so
for shaders >= 2.0. Support COLOROUT/DEPTHOUT instead.
2006-05-17 10:56:25 +02:00
Ivan Gyurdiev
174734e4a2
wined3d: LRP is not a valid ARBvp code.
2006-05-17 10:56:01 +02:00
Ivan Gyurdiev
8470e54bdf
wined3d: Remove detailed traces from map2gl/input_modifiers functions.
2006-05-17 10:55:50 +02:00
Ivan Gyurdiev
c05bc5d9c1
wined3d: Write "unrecognized_register" in fallback case for get_register_name().
2006-05-17 10:55:39 +02:00
Ivan Gyurdiev
746d1b1cd3
wined3d: Modify shader_dump_param() to take into account address token.
...
Currently we hardcode a0.x, which I think is correct for shaders 1.0.
However, for shaders 2.0, we must look into the address token, and
print the register there. Handle both cases to correct the trace.
2006-05-17 10:55:11 +02:00
Ivan Gyurdiev
03b67e3030
wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
...
Change the trace pass, the register counting pass, and the hw
generator pass to take into account the new get_params() function. For
hw generation, store the address tokens into the SHADER_OPCODE_ARG
structure, so they're available to generator functions.
2006-05-17 10:54:23 +02:00
Ivan Gyurdiev
404eff792f
wined3d: Add shader_get_param() fn, which processes address tokens.
...
Add a new function to process parameters.
On shaders 1.0, processing parameters amounts to *pToken++.
On shaders 2.0+, we have a relative addressing token to account for.
This function should be used, instead of relying on num_params everywhere.
2006-05-17 10:53:18 +02:00
Ivan Gyurdiev
53d240a3e0
wined3d: Do not rely on num_params to skip unhandled tokens in shaders 2.0.
2006-05-17 10:52:37 +02:00
Ivan Gyurdiev
d4dd9869b8
wined3d: Allow multiple output modifiers.
2006-05-17 10:51:47 +02:00
Ivan Gyurdiev
c94ecdff61
wined3d: Fix SINCOS parameters.
...
SINCOS has 4 parameters in shaders 2.0.
It has 2 parameters in shaders 3.0.
It's undefined in shaders 1.0.
2006-05-17 10:50:33 +02:00
Ivan Gyurdiev
6b5d076394
wined3d: DEFI takes 5 parameters.
...
According the spec and the Painkiller log, DEFI has 5 parameters on
vertex shaders.
2006-05-17 10:50:10 +02:00
Paul Vriens
ba438d4f5d
wined3d: Correctly define the number of possible parameters.
2006-05-16 12:53:28 +02:00
Stefan Dösinger
f7d89201c1
wined3d: Unset the ddraw primary when it is released.
2006-05-16 12:42:12 +02:00
Stefan Dösinger
2a35f769e3
wined3d: Add missing render states to the dumping function.
2006-05-16 12:41:51 +02:00
Stefan Dösinger
7cd41b944b
wined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
2006-05-16 12:41:41 +02:00
Ivan Gyurdiev
8b7401c39a
wined3d: Shaders: share dump_param function, version functions.
2006-05-15 16:07:31 +02:00
Ivan Gyurdiev
7757d7bc5c
wined3d: Fix incorrect sizeof.
2006-05-15 16:04:07 +02:00
Francois Gouget
f7c24f37ad
Various trace fixes.
...
Add trailing '\n's to trace calls.
Remove spaces before '\n'.
2006-05-15 15:05:09 +02:00
Francois Gouget
e739ba9551
Assorted spelling fixes.
2006-05-15 15:05:05 +02:00
Stefan Dösinger
eaec7793d5
wined3d: Avoid a NULL dereference in RealizePalette.
2006-05-15 14:03:06 +02:00
Stefan Dösinger
34b1482fdc
wined3d: Render state additions and fixes.
2006-05-15 14:02:57 +02:00
Stefan Dösinger
8af7dd5dea
wined3d: Nonpow2 repacking support for GetDC.
2006-05-15 14:02:37 +02:00
Stefan Dösinger
daa6a3d714
wined3d: Support for single buffering.
2006-05-15 14:02:18 +02:00
Stefan Dösinger
2f724834f8
wined3d: Implement IWineGDISurface.
2006-05-15 14:02:03 +02:00
Stefan Dösinger
9abdac6aaa
wined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-15 13:57:17 +02:00
Ivan Gyurdiev
b2d96086e5
wined3d: Set pIndexData to 0 in DrawIndexedPrimitiveUP.
2006-05-11 12:11:55 +02:00
Ivan Gyurdiev
257692e087
wined3d: Initialize volume format.
2006-05-11 12:11:42 +02:00
Ivan Gyurdiev
c61af3af8d
wined3d: Share shader_dump_ins_modifiers().
...
Share shader_dump_ins_modifiers(), and make vertex shaders use it.
The saturate modifer (_sat) is valid on vs_3_0+, and it isn't being
shown in the trace.
2006-05-11 12:10:59 +02:00
Jason Green
e9927d6ffd
wined3d: Further split GLSL & ARB_v/f_program generation and allow GLSL functions to be called.
2006-05-10 12:20:39 +02:00
Jason Green
246677ae46
wined3d: Modified the opcode tables (and struct) to include a pointer to a GLSL generator function.
2006-05-10 12:20:08 +02:00
Jason Green
68f75555d3
wined3d: Use GenerateShader in pixel shaders and remove old function.
2006-05-10 12:19:42 +02:00
Jason Green
087c67c459
wined3d: Add GenerateShader function to pixel shaders.
2006-05-10 12:19:19 +02:00
Jason Green
604579ed62
wined3d: Use new GenerateShader function for vertex shaders.
2006-05-10 12:19:01 +02:00
Jason Green
36b0b9cc1c
wined3d: Added new GenerateShader function for Vertex Shaders & declare generate_base_shader().
2006-05-10 12:18:08 +02:00
Jason Green
d982954808
wined3d: Created generate_base_shader which will be shared by pixel & vertex shaders.
2006-05-10 12:17:18 +02:00
Jason Green
c15447d4b0
wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.
2006-05-10 12:17:01 +02:00
Jason Green
cc2ea9e08c
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
2006-05-10 12:16:22 +02:00
Jason Green
653e71d774
wined3d: Further split up GenerateProgramArbHW for pixelshaders.
2006-05-10 12:16:02 +02:00
Jason Green
f015124ae0
wined3d: Move D3DSIO_M#x# vertex shader opcodes to a more standard function.
2006-05-10 12:15:35 +02:00
Jason Green
eee6fc9277
wined3d: Move DCL, DEF operations out of Generate loop and into separate functions.
2006-05-10 12:15:12 +02:00
Jason Green
5308e026d1
wined3d: Move program_dump_decl_usage into baseshader.
2006-05-10 12:14:39 +02:00
Michael Stefaniuc
a87520036f
janitorial: Remove redundant NULL pointer checks before HeapFree'ing them.
...
Some HeapFree's are hidden behind macros. Found by smatch.
2006-05-10 11:31:41 +02:00
Ivan Gyurdiev
9d4960bfcb
wined3d: Clean up some dead code.
2006-05-10 11:29:44 +02:00
Ivan Gyurdiev
b187242ab6
wined3d: Break out texture instruction processing.
2006-05-10 11:28:49 +02:00
Ivan Gyurdiev
cdfe848b6d
wined3d: Break out arithmetic instruction processing.
2006-05-10 11:28:11 +02:00
Ivan Gyurdiev
320e33dcb3
wined3d: Merge register counting pass.
2006-05-10 11:26:01 +02:00
Ivan Gyurdiev
aadafd64da
wined3d: Make register counting pass the same.
2006-05-10 11:24:33 +02:00
Stefan Dösinger
7e12e2ac5b
wined3d: Update the DIB section's palette on GetDC.
2006-05-10 11:23:22 +02:00
Stefan Dösinger
d89080c671
wined3d: Update the device palette if the primary palette is changed.
2006-05-10 11:23:08 +02:00
Stefan Dösinger
275a0c2f2d
wined3d: Implement WineD3DSurface palette methods.
2006-05-10 11:22:20 +02:00
Stefan Dösinger
f8e8646fcc
wined3d: Implement GetFlipStatus and GetBltStatus.
2006-05-10 11:22:01 +02:00
Stefan Dösinger
cd05f9c10c
wined3d: Implement IWineD3DSurface::Flip.
2006-05-10 11:21:38 +02:00
Stefan Dösinger
9b29fb6860
wined3d: Implement IWineD3DSurface::SetColorKey.
2006-05-09 20:46:59 +02:00
Stefan Dösinger
08dc9e003d
wined3d: Implement IWineD3DSurface::IsLost and Restore.
2006-05-09 20:45:39 +02:00
Stefan Dösinger
10ff0d8184
wined3d: rhw vertex fixup.
...
Change the rhw=0 range to ]1e-8,1e-8[ and move the value to a constant
in wined3d_types.h
2006-05-09 20:45:27 +02:00
Ivan Gyurdiev
1d0c672393
wined3d: Share get_opcode.
2006-05-09 20:45:10 +02:00
Phil Costin
9413c89c33
wined3d: Add check for GL Shading Language 100 Extension.
2006-05-09 12:39:24 +02:00
Ivan Gyurdiev
c93239d36d
wined3d: Clean up per version shader limits code.
2006-05-09 11:58:14 +02:00
Ivan Gyurdiev
5f10560762
wined3d: Addline cleanup.
2006-05-09 11:55:45 +02:00
Stefan Dösinger
af462957c3
wined3d: Implement IWineD3DSurface::GetDC and IWineD3DSurface::ReleaseDC.
2006-05-08 20:58:27 +02:00
Marcus Meissner
80dc1f9cb3
wined3d: Fix possible buffer overflow.
...
Increase size of passed buffer to print into.
2006-05-08 15:26:55 +02:00
Jason Green
66ab457196
wined3d: Eliminate duplicate function: vshader_program_dump_param().
2006-05-08 15:19:12 +02:00
Ivan Gyurdiev
4b3079438b
wined3d: Share get_register_code().
2006-05-08 15:15:30 +02:00
Stefan Dösinger
18e95ee969
wined3d: Add IWineD3DSurface::GetPitch.
2006-05-08 14:52:18 +02:00
Stefan Dösinger
a173c8e35a
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-08 14:51:13 +02:00
Stefan Dösinger
1cfbc903d5
wined3d: Add some surface flags.
2006-05-08 14:50:58 +02:00
Ivan Gyurdiev
aea0b5d0f8
wined3d: Separate pshader/vshader tables.
2006-05-08 13:36:31 +02:00
Ivan Gyurdiev
dbf5450982
wined3d: Remove dead shader code.
2006-05-07 10:00:24 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Roderick Colenbrander
c4eff1eb44
wined3d: Vertex Shader regtype cleanups.
2006-05-05 18:01:09 +02:00
Ivan Gyurdiev
1e86752812
wined3d: Fix mipmap level count.
2006-04-21 11:35:49 +02:00
Ivan Gyurdiev
744f3ae1c4
wined3d: Improve/implement D3DSIO_TEX.
...
- unify per-version cases into a single sequence
- make use of get_register_name() for the destination register
- ignore destination write mask - it's only allowed on 2.0+ shaders,
and only the default mask is allowed there (xyzw)
- enable swizzle on texld 1.4 (it works together with dw/dz modifiers)
- implement for shaders 2.0-3.0
2006-04-21 11:35:34 +02:00
Ivan Gyurdiev
ecba4d5cbd
wined3d: Texture format corrections.
...
- add missing GL type and make GL cfg entries for A16B16G16R16
- correct L16 type to UNSIGNED_SHORT (..16 = short, not byte)
- change internal format for X8R8G8B8 from GL_RGB to GL_RGB8 which
seems more correct
2006-04-21 11:35:06 +02:00
Ivan Gyurdiev
74117baa6c
wined3d: Correct vtrace usage.
2006-04-21 11:34:31 +02:00
Stefan Dösinger
a6f71af021
wined3d: Implement IWineD3DPalette.
2006-04-21 11:28:11 +02:00
Ivan Gyurdiev
63ef9788dd
wined3d: Trace corrections/improvements.
2006-04-20 15:38:00 +02:00
Ivan Gyurdiev
162d9cb6f4
wined3d: Support for shift modifiers.
2006-04-19 19:27:22 +02:00
Ivan Gyurdiev
70fc78b64e
wined3d: Support more than 4/6 tex/temp registers.
2006-04-19 19:26:50 +02:00
Stefan Dösinger
04da3ce2d1
wined3d: Implement GetHWND and SetHWND.
2006-04-19 12:55:03 +02:00
Stefan Dösinger
7fee88df9f
wined3d: Implement EnumTextureFormats.
2006-04-19 12:54:32 +02:00
Stefan Dösinger
ac964c3b61
wined3d: Implement EnumZBufferFormats.
2006-04-19 12:54:08 +02:00
Stefan Dösinger
a6206836e6
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
2006-04-19 12:53:30 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Ivan Gyurdiev
3dddaae795
wined3d: Use ARB[f|v]p1.0 for ps2/ps3/vs3.
2006-04-18 11:22:48 +02:00
Ivan Gyurdiev
e3c8e65084
wined3d: Use correct register number mask.
...
The regmask currently being used is wrong - 0x1FFF includes the high
two bits of the register type.
2006-04-18 11:20:45 +02:00
Ivan Gyurdiev
e0a1442f6c
wined3d: Dcl opcode takes 2 parameters.
2006-04-18 11:19:48 +02:00
Ivan Gyurdiev
7e5f734ee3
wined3d: Fix _dw modifier.
...
The _dw modifier needs to specify a component swizzle, just like the
_dz currently does.
2006-04-18 11:19:13 +02:00
Ivan Gyurdiev
d3d56e765d
wined3d: Fix flow control instructions number of parameters.
...
- else, endif, break take 0 parameters [not 2]
- if, rep take 1 parameter [not 2]
- breakp takes 1 parameter [not 2]
- move all flow control instructions in one place
- sync software shaders signatures with this
2006-04-18 11:18:48 +02:00
Ivan Gyurdiev
0d6eaf363d
wined3d: Skip unhandled opcodes in vshaders.
2006-04-18 11:17:34 +02:00
Ivan Gyurdiev
d486b93e30
wined3d: Texkill is supported for ps2.0-3.0.
2006-04-18 11:17:12 +02:00
Stefan Dösinger
42b9221f51
wined3d: Add the remaining DirectDraw methods to WineD3DSurface.
2006-04-18 11:14:13 +02:00
Stefan Dösinger
80bdb24cad
wined3d: Add the remaining IWineD3DDevice methods.
2006-04-18 11:13:47 +02:00
Stefan Dösinger
cff4e1ea4b
wined3d: Add IWineD3DPalette.
2006-04-18 11:11:49 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
076fa811af
wined3d: Add a method to change the front and back buffers.
2006-04-17 11:21:22 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Sagar Mittal
4f986c842f
wined3d: Fix null pointer check in IWineD3DImpl_GetPixelShader.
2006-04-14 19:36:48 +02:00
Stefan Dösinger
d9cd05db80
wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice.
2006-04-14 10:52:01 +02:00
Jason Green
5f4b424553
wined3d: Add case 0 to switch statement and fix the fixme.
...
Screwed up a copy/paste from one of my recent patches. This
eliminates the erroneous FIXME for calls to D3DFmtMakeGlCfg() with 0
as the Stencil format. Also, it changes the FIXME to print the
correct variable.
2006-04-13 11:23:50 +02:00
Stefan Dösinger
cf27031329
wined3d: Add IWineD3DSurface::Flip.
2006-04-13 11:23:03 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Karsten Elfenbein
59189ba75b
wined3d: Combined unhandled renderstate cases into one.
2006-04-12 20:57:26 +02:00
Karsten Elfenbein
c90c04607e
wined3d: IWineD3DDeviceImpl_Reset cleanup.
...
Joined the functions as it looks like a typo in the function name
(IWineD3DDeviceImpl_Rest isn't used anywhere but contains comments).
2006-04-12 20:57:16 +02:00
Stefan Dösinger
e0c8773199
wined3d: Add a resource dumper.
2006-04-12 12:54:28 +02:00
Ivan Gyurdiev
c1a6e910ce
wined3d: Enable texld instruction (shaders 1.4).
2006-04-12 11:42:21 +02:00
Ivan Gyurdiev
8ab0237e21
wined3d: Reorganize shaders code a bit.
2006-04-12 11:42:04 +02:00
Jason Green
be10a6a099
wined3d: Spelling fixes and downgrade a FIXME to a TRACE.
2006-04-12 11:17:59 +02:00
Stefan Dösinger
108688f96a
wined3d: Don't do a logical AND on the swap effect.
2006-04-12 11:17:49 +02:00
Stefan Dösinger
edfe5d68ee
wined3d: Store the private data in IWineD3DResource::SetPrivateData.
2006-04-12 11:17:39 +02:00
Ivan Gyurdiev
12be14b6cc
wined3d: Remove bogus address register warning for pixel shaders.
...
Pixel shaders don't have an address register, this warning is bogus.
D3DSPR_ADDR is interpreted as D3DSPR_TEXTURE for pixel shaders.
2006-04-11 14:22:18 +02:00
Jason Green
3f591ecb13
wined3d: Add some more debugging info.
...
Adds more debugging FIXME's if a specific WINED3DFMT_??? isn't supported.
2006-04-10 16:32:30 +02:00
Ivan Gyurdiev
634698cb19
wined3d: Print all errors in checkGLcall.
2006-04-10 12:24:23 +02:00
Ivan Gyurdiev
88a7c9e948
wined3d: Downgrade some FIXMEs.
2006-04-10 12:23:45 +02:00
Ivan Gyurdiev
5c12c043df
wined3d: Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL formats.
...
Map:
D3DFMT_L16 -> GL_LUMINANCE16_EXT
D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT
as Raphael suggested.
Also increase the returned Bpp for unknown and unhandled formats from
4 to 8 bytes - this part fixes segfault in the F.E.A.R demo. It now
shows some flashy graphics before it dies again :)
2006-04-10 12:23:38 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
e71468c786
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-07 11:46:36 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Jan Zerebecki
d4fa4f22cb
wined3d: CreateDevice should use the root window.
2006-04-04 20:34:47 +02:00
Jan Zerebecki
166b6d861d
wined3d: Output unhandled renderstates with debug_d3drenderstate.
2006-04-04 20:31:38 +02:00
Jan Zerebecki
10fc948093
wined3d: Add D3DFMT_L16.
2006-04-04 20:30:53 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Jason Green
bb704ea951
wined3d: Add a couple more debugging output formats.
2006-04-04 12:08:40 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
a7063774b9
wined3d: Do not set the mipmap level count every time a texture is used.
2006-04-03 11:45:50 +02:00
H. Verbeet
59af5c4a62
wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader.
2006-03-30 21:55:15 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
H. Verbeet
1e1a708e8a
wined3d: Create an IWineD3DBaseShader class.
2006-03-29 13:40:45 +02:00
H. Verbeet
d4132cf7d7
wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects.
2006-03-29 13:40:16 +02:00
H. Verbeet
3ee642bb09
wined3d: Move the SHADER_OPCODE definition to wined3d_private.h.
2006-03-29 13:39:33 +02:00
H. Verbeet
0ac9c473d6
wined3d: Pass the correct number of parameters for texld with ps version >= 2.
2006-03-29 13:38:18 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
H. Verbeet
518de008db
wined3d: Move the D3DSIO_DCL dumping code into its own function.
2006-03-24 13:00:38 +01:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
1aca53860a
wined3d: Set vertex attribute pointers defined in vertex declarations properly.
2006-03-22 21:41:05 +01:00
H. Verbeet
e7b33b0f37
wined3d: Fix slightly misleading ParseVertexDeclarationUsage naming.
2006-03-22 21:40:37 +01:00
H. Verbeet
f716eea3df
wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
...
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
H. Verbeet
46b13aaa58
wined3d: glTypeLookup cleanup.
...
Use a struct instead of an UINT array as entries in the glTypeLookup
table.
2006-03-22 21:39:04 +01:00
H. Verbeet
bce3da3af7
wined3d: Store the pixelshader version in the pixelshader object.
2006-03-22 21:37:19 +01:00
Roderick Colenbrander
a187ab05c4
wined3d: Don't use OpenGL 2.0.
2006-03-20 22:09:05 +01:00
Roderick Colenbrander
bcbf5f397e
d3d8/wined3d: Vertex shader fixes.
2006-03-17 13:11:06 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Roderick Colenbrander
d4836e1ce1
wined3d: Vertexdeclaration fix.
...
In the old d3d8 code SetVertexShader stored the so called vertex
declaration in the stateblock. In case of WineD3D this isn't done
which breaks the drawPrimitive code. This patch stores the vertex
declaration again in the stateblock which fixes Age Of Mythology.
2006-03-13 14:19:10 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Vitaliy Margolen
d2ef7869de
wined3d: Don't override variable that still has something we need.
...
Use local temp variable instead.
2006-03-13 13:31:45 +01:00
Vitaliy Margolen
76e5e88fe7
wined3d: Add D3DSIO_TEXM3x3PAD to opcode list. We already handle it where we should.
2006-03-13 13:31:27 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
H. Verbeet
76c469e5a4
wined3d: Use OpenGL fragment programs when available.
2006-03-09 13:10:42 +01:00
H. Verbeet
86b9041c0c
wined3d: Remove an incorrect FIXME.
2006-03-09 13:10:30 +01:00
H. Verbeet
008c6a00b9
wined3d: Enable color fixups for vertex shaders.
2006-03-09 13:08:55 +01:00
H. Verbeet
21d62ed1f1
wined3d: Minor vshader_program_add_param cleanup.
...
- In vshader_program_add_param, pass a pointer to the shader object
instead of individual parameters.
- In vshader_program_add_param, rename input to is_input to make it
clearer what the parameter does.
- Fix a typo & cleanup a comment.
2006-03-09 13:08:35 +01:00
Stefan Dösinger
6104c67613
wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
2006-03-09 12:51:26 +01:00
Stefan Dösinger
851bdfb5e0
wined3d: Add D3DLOCK_* types to wined3d_types.h.
2006-03-08 11:33:35 +01:00
H. Verbeet
78a43b3dbc
wined3d: Fix a few FIXME's.
2006-03-07 10:56:52 +01:00
H. Verbeet
ae21e30118
wined3d: Implement GetCreationParameters (from a patch by Al Tobey).
2006-03-07 10:53:43 +01:00
Stefan Dösinger
270afeb5e8
wined3d: Define D3D usage flags in wined3d_types.h.
2006-03-07 10:53:02 +01:00
Stefan Dösinger
2f0c781988
wined3d: Add device caps to wined3d_types.h.
2006-03-07 10:51:34 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
H. Verbeet
fd2739b023
wined3d: Don't call glCompressedTexImage2DARB without allocatedMemory.
...
Don't call glCompressedTexImage2DARB if we haven't got allocatedMemory (yet).
Fix a small typo.
2006-03-06 20:01:05 +01:00
Vitaliy Margolen
46ecb15c5c
wined3d: Fix retrieval of driver adapter versions.
2006-03-06 11:43:00 +01:00
Stefan Dösinger
033769f94d
wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h.
2006-03-06 11:36:28 +01:00
Jason Green
6d30800db6
wined3d: Add a few more WINED3DFMT formats to be recognized.
2006-03-06 11:36:07 +01:00
Vitaly Budovski
3832eb7de4
wined3d: Added OpenGL 2.0 function definitions.
2006-03-06 11:12:14 +01:00
Vitaly Budovski
e5bad779d6
wined3d: Implemented WINED3DRS_DEPTHBIAS.
2006-03-04 16:20:22 +01:00
Vitaly Budovski
196eaa674c
wined3d: Added two sided stencil support to WINED3DRS_STENCILFUNC.
2006-03-04 16:18:39 +01:00
Vitaly Budovski
f2f59cae61
wined3d: Added two sided stencil support to WINED3DRS_STENCILFAIL,
...
WINED3DRS_STENCILZFAIL and WINED3DRS_STENCILPASS.
2006-03-04 16:18:18 +01:00
Vitaly Budovski
6bf561b7ba
wined3d: Implemented fallback for separate stencil function in WINED3DRS_CCW_STENCILFUNC.
2006-03-04 16:17:32 +01:00
Vitaly Budovski
7b55a0cff1
wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*.
2006-03-04 16:15:47 +01:00
Detlef Riekenberg
858be437c5
wined3d: Fix cut&paste typo.
2006-03-04 16:13:39 +01:00
Roderick Colenbrander
f8ed06ea3d
wined3d: Opengl 2.x compile fix.
2006-03-02 15:50:16 +01:00
Aric Cyr
252c4adb96
wined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
...
This fixes texture colours in many D3D games (verified with Age Of Mythology).
2006-03-01 20:05:11 +01:00
Vitaly Budovski
63585380a9
wined3d: Implemented WINED3DRS_CCW_STENCIL* render states.
2006-02-28 12:22:16 +01:00