wined3d: Output unhandled renderstates with debug_d3drenderstate.
This commit is contained in:
parent
10fc948093
commit
166b6d861d
|
@ -3677,6 +3677,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
|
|||
case WINED3DRS_WRAP5 :
|
||||
case WINED3DRS_WRAP6 :
|
||||
case WINED3DRS_WRAP7 :
|
||||
case WINED3DRS_WRAP8 :
|
||||
case WINED3DRS_WRAP9 :
|
||||
case WINED3DRS_WRAP10 :
|
||||
case WINED3DRS_WRAP11 :
|
||||
case WINED3DRS_WRAP12 :
|
||||
case WINED3DRS_WRAP13 :
|
||||
case WINED3DRS_WRAP14 :
|
||||
case WINED3DRS_WRAP15 :
|
||||
/**
|
||||
http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/texture/
|
||||
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/FixedFunction/Textures/texturewrapping.asp
|
||||
|
@ -3686,7 +3694,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
|
|||
|
||||
so far as I can tell, wrapping and texture-coordinate generate go hand in hand,
|
||||
*/
|
||||
TRACE("(%p)->(%d,%ld) Texture wraping not yet supported\n",This, State, Value);
|
||||
TRACE("(%p)->(%s,%ld) Texture wraping not yet supported\n",This, debug_d3drenderstate(State), Value);
|
||||
break;
|
||||
case WINED3DRS_MULTISAMPLEANTIALIAS :
|
||||
{
|
||||
|
@ -3760,7 +3768,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
|
|||
case WINED3DRS_ADAPTIVETESS_W :
|
||||
case WINED3DRS_ENABLEADAPTIVETESSELLATION :
|
||||
{
|
||||
FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
|
||||
FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
|
||||
break;
|
||||
}
|
||||
case WINED3DRS_TWOSIDEDSTENCILMODE :
|
||||
|
@ -3882,7 +3890,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
|
|||
case WINED3DRS_BLENDFACTOR :
|
||||
case WINED3DRS_SRGBWRITEENABLE :
|
||||
{
|
||||
FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
|
||||
FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
|
||||
break;
|
||||
}
|
||||
case WINED3DRS_DEPTHBIAS :
|
||||
|
@ -3899,20 +3907,11 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
|
|||
}
|
||||
break;
|
||||
}
|
||||
case WINED3DRS_WRAP8 :
|
||||
case WINED3DRS_WRAP9 :
|
||||
case WINED3DRS_WRAP10 :
|
||||
case WINED3DRS_WRAP11 :
|
||||
case WINED3DRS_WRAP12 :
|
||||
case WINED3DRS_WRAP13 :
|
||||
case WINED3DRS_WRAP14 :
|
||||
case WINED3DRS_WRAP15 :
|
||||
case WINED3DRS_SEPARATEALPHABLENDENABLE :
|
||||
case WINED3DRS_SRCBLENDALPHA :
|
||||
case WINED3DRS_DESTBLENDALPHA :
|
||||
case WINED3DRS_BLENDOPALPHA :
|
||||
/*Put back later: FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value); */
|
||||
FIXME("(%p)->(%d,%ld) not handled yet\n", This, State, Value);
|
||||
FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
|
||||
break;
|
||||
default:
|
||||
FIXME("(%p)->(%d,%ld) unrecognized\n", This, State, Value);
|
||||
|
|
Loading…
Reference in New Issue