wined3d: Fix a few FIXME's.
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@ -1820,7 +1820,8 @@ UINT numberOfvertices, UINT numberOfIndicies, GLenum glPrimType, const void *idx
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/* check for any errors */
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glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
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if (errPos != -1) {
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FIXME("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString( GL_PROGRAM_ERROR_STRING_ARB) );
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FIXME("HW VertexShader Error at position %d: %s\n",
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errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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/* disable any attribs */
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@ -1512,7 +1512,8 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint errPos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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FIXME("HW PixelShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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FIXME("HW PixelShader Error at position %d: %s\n",
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errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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This->prgId = -1;
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}
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}
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@ -1650,7 +1650,8 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint errPos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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FIXME("HW VertexShader Error at position: %d\n%s\n", errPos, glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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FIXME("HW VertexShader Error at position %d: %s\n",
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errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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This->prgId = -1;
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}
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}
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