wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h.
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@ -1481,25 +1481,25 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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D3DPMISCCAPS_MASKZ;
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/*NOT: D3DPMISCCAPS_TSSARGTEMP*/
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*pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
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D3DPRASTERCAPS_PAT |
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D3DPRASTERCAPS_WFOG |
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D3DPRASTERCAPS_ZFOG |
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D3DPRASTERCAPS_FOGVERTEX |
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D3DPRASTERCAPS_FOGTABLE |
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D3DPRASTERCAPS_FOGRANGE;
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*pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
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WINED3DPRASTERCAPS_PAT |
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WINED3DPRASTERCAPS_WFOG |
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WINED3DPRASTERCAPS_ZFOG |
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WINED3DPRASTERCAPS_FOGVERTEX |
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WINED3DPRASTERCAPS_FOGTABLE |
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WINED3DPRASTERCAPS_FOGRANGE;
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if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
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*pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY |
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D3DPRASTERCAPS_ZBIAS |
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D3DPRASTERCAPS_MIPMAPLODBIAS;
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*pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
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WINED3DPRASTERCAPS_ZBIAS |
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WINED3DPRASTERCAPS_MIPMAPLODBIAS;
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}
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/* FIXME Add:
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D3DPRASTERCAPS_COLORPERSPECTIVE
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D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
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D3DPRASTERCAPS_ANTIALIASEDGES
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D3DPRASTERCAPS_ZBUFFERLESSHSR
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D3DPRASTERCAPS_WBUFFER */
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WINED3DPRASTERCAPS_COLORPERSPECTIVE
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WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
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WINED3DPRASTERCAPS_ANTIALIASEDGES
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WINED3DPRASTERCAPS_ZBUFFERLESSHSR
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WINED3DPRASTERCAPS_WBUFFER */
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*pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
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D3DPCMPCAPS_EQUAL |
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@ -1514,39 +1514,39 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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*pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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*pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
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*pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
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D3DPSHADECAPS_COLORGOURAUDRGB;
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*pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
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WINED3DPSHADECAPS_COLORGOURAUDRGB;
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*pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
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D3DPTEXTURECAPS_ALPHAPALETTE |
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D3DPTEXTURECAPS_VOLUMEMAP |
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D3DPTEXTURECAPS_MIPMAP |
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D3DPTEXTURECAPS_PROJECTED |
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D3DPTEXTURECAPS_PERSPECTIVE |
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D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
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*pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
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WINED3DPTEXTURECAPS_ALPHAPALETTE |
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WINED3DPTEXTURECAPS_VOLUMEMAP |
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WINED3DPTEXTURECAPS_MIPMAP |
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WINED3DPTEXTURECAPS_PROJECTED |
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WINED3DPTEXTURECAPS_PERSPECTIVE |
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WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
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/* TODO: add support for NON-POW2 if avaialble
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*/
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if (This->dxVersion >= 8) {
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*pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
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*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
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} else { /* NONPOW2 isn't accessible by d3d8 yet */
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*pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
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*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
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}
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if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
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*pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
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D3DPTEXTURECAPS_MIPCUBEMAP |
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D3DPTEXTURECAPS_CUBEMAP_POW2;
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*pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
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WINED3DPTEXTURECAPS_MIPCUBEMAP |
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WINED3DPTEXTURECAPS_CUBEMAP_POW2;
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}
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*pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
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D3DPTFILTERCAPS_MAGFPOINT |
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D3DPTFILTERCAPS_MINFLINEAR |
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D3DPTFILTERCAPS_MINFPOINT |
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D3DPTFILTERCAPS_MIPFLINEAR |
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D3DPTFILTERCAPS_MIPFPOINT;
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*pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
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WINED3DPTFILTERCAPS_MAGFPOINT |
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WINED3DPTFILTERCAPS_MINFLINEAR |
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WINED3DPTFILTERCAPS_MINFPOINT |
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WINED3DPTFILTERCAPS_MIPFLINEAR |
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WINED3DPTFILTERCAPS_MIPFPOINT;
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*pCaps->CubeTextureFilterCaps = 0;
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*pCaps->VolumeTextureFilterCaps = 0;
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@ -1658,11 +1658,11 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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*pCaps->MaxPointSize = GL_LIMITS(pointsize);
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*pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
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D3DVTXPCAPS_MATERIALSOURCE7 |
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D3DVTXPCAPS_POSITIONALLIGHTS |
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D3DVTXPCAPS_LOCALVIEWER |
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D3DVTXPCAPS_TEXGEN;
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*pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
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WINED3DVTXPCAPS_MATERIALSOURCE7 |
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WINED3DVTXPCAPS_POSITIONALLIGHTS |
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WINED3DVTXPCAPS_LOCALVIEWER |
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WINED3DVTXPCAPS_TEXGEN;
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/* FIXME: Add
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D3DVTXPCAPS_TWEENING */
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@ -1720,10 +1720,10 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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*pCaps->NumSimultaneousRTs = max_buffers;
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*pCaps->StretchRectFilterCaps = 0;
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/* TODO: add
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D3DPTFILTERCAPS_MINFPOINT
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D3DPTFILTERCAPS_MAGFPOINT
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D3DPTFILTERCAPS_MINFLINEAR
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D3DPTFILTERCAPS_MAGFLINEAR
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WINED3DPTFILTERCAPS_MINFPOINT
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WINED3DPTFILTERCAPS_MAGFPOINT
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WINED3DPTFILTERCAPS_MINFLINEAR
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WINED3DPTFILTERCAPS_MAGFLINEAR
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*/
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*pCaps->VS20Caps.Caps = 0;
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*pCaps->PS20Caps.Caps = 0;
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@ -772,4 +772,101 @@ typedef enum _WINED3DDECLUSAGE {
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WINED3DSHADERDECLUSAGE_MAX_USAGE
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} WINED3DSHADERDECLUSAGE;
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#define WINED3DPRASTERCAPS_DITHER 0x00000001L
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#define WINED3DPRASTERCAPS_ROP2 0x00000002L
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#define WINED3DPRASTERCAPS_XOR 0x00000004L
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#define WINED3DPRASTERCAPS_PAT 0x00000008L
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#define WINED3DPRASTERCAPS_ZTEST 0x00000010L
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#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
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#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
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#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
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#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
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#define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
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#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
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#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
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#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
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#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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#define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
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#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
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#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
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#define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
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#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
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#define WINED3DPRASTERCAPS_WFOG 0x00100000L
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#define WINED3DPRASTERCAPS_ZFOG 0x00200000L
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#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
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#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
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#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
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#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
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#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
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#define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
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#define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
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#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
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#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
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#define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
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#define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
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#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
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#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
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#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
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#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
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#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
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#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
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#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
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#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
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#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
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#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
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#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
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#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
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#define WINED3DPSHADECAPS_FOGFLAT 0x040000
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#define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
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#define WINED3DPSHADECAPS_FOGPHONG 0x100000
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#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
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#define WINED3DPTEXTURECAPS_POW2 0x00000002L
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#define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
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#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
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#define WINED3DPTEXTURECAPS_BORDER 0x00000010L
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#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
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#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
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#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
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#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
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#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
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#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
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#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
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#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
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#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
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#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
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#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
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#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
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#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
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#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
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#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
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#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
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#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
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#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
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#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
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#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
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#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
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#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
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#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
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#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
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#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
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#define WINED3DVTXPCAPS_TEXGEN 0x00000001L
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#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
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#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
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#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
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#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
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#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
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#define WINED3DVTXPCAPS_TWEENING 0x00000040L
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#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
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#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
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#endif
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