wined3d: SETP takes 3 parameters.

This commit is contained in:
Ivan Gyurdiev 2006-05-17 21:07:02 -04:00 committed by Alexandre Julliard
parent effac656bb
commit 3d905baf50
2 changed files with 4 additions and 4 deletions

View File

@ -606,7 +606,7 @@ void pshader_texldd(WINED3DSHADERVECTOR* d) {
FIXME(" : Stub\n");
}
void pshader_setp(WINED3DSHADERVECTOR* d) {
void pshader_setp(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1) {
FIXME(" : Stub\n");
}
@ -738,7 +738,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
{D3DSIO_DSX, "dsx", GLNAME_REQUIRE_GLSL, 2, pshader_dsx, NULL, NULL, 0, 0},
{D3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 2, pshader_dsy, NULL, NULL, 0, 0},
{D3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 2, pshader_texldd, NULL, NULL, 0, 0},
{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 2, pshader_setp, NULL, NULL, 0, 0},
{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 3, pshader_setp, NULL, NULL, 0, 0},
{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 2, pshader_texldl, NULL, NULL, 0, 0},
{D3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, pshader_nop, NULL, NULL, 0, 0},
{0, NULL, NULL, 0, NULL, NULL, 0, 0}

View File

@ -469,7 +469,7 @@ void vshader_texldd(WINED3DSHADERVECTOR* d) {
FIXME(" : Stub\n");
}
void vshader_setp(WINED3DSHADERVECTOR* d) {
void vshader_setp(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1) {
FIXME(" : Stub\n");
}
@ -565,7 +565,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
{D3DSIO_LABEL, "label", GLNAME_REQUIRE_GLSL, 1, vshader_label, NULL, NULL, 0, 0},
{D3DSIO_MOVA, "mova", GLNAME_REQUIRE_GLSL, 2, vshader_mova, NULL, NULL, 0, 0},
{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 2, vshader_setp, NULL, NULL, 0, 0},
{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 3, vshader_setp, NULL, NULL, 0, 0},
{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 2, vshader_texldl, NULL, NULL, 0, 0},
{0, NULL, NULL, 0, NULL, NULL, 0, 0}
};