wined3d: SETP takes 3 parameters.
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@ -606,7 +606,7 @@ void pshader_texldd(WINED3DSHADERVECTOR* d) {
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FIXME(" : Stub\n");
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}
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void pshader_setp(WINED3DSHADERVECTOR* d) {
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void pshader_setp(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1) {
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FIXME(" : Stub\n");
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}
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@ -738,7 +738,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
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{D3DSIO_DSX, "dsx", GLNAME_REQUIRE_GLSL, 2, pshader_dsx, NULL, NULL, 0, 0},
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{D3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 2, pshader_dsy, NULL, NULL, 0, 0},
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{D3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 2, pshader_texldd, NULL, NULL, 0, 0},
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{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 2, pshader_setp, NULL, NULL, 0, 0},
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{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 3, pshader_setp, NULL, NULL, 0, 0},
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{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 2, pshader_texldl, NULL, NULL, 0, 0},
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{D3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, pshader_nop, NULL, NULL, 0, 0},
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{0, NULL, NULL, 0, NULL, NULL, 0, 0}
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@ -469,7 +469,7 @@ void vshader_texldd(WINED3DSHADERVECTOR* d) {
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FIXME(" : Stub\n");
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}
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void vshader_setp(WINED3DSHADERVECTOR* d) {
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void vshader_setp(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1) {
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FIXME(" : Stub\n");
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}
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@ -565,7 +565,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
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{D3DSIO_LABEL, "label", GLNAME_REQUIRE_GLSL, 1, vshader_label, NULL, NULL, 0, 0},
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{D3DSIO_MOVA, "mova", GLNAME_REQUIRE_GLSL, 2, vshader_mova, NULL, NULL, 0, 0},
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{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 2, vshader_setp, NULL, NULL, 0, 0},
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{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 3, vshader_setp, NULL, NULL, 0, 0},
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{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 2, vshader_texldl, NULL, NULL, 0, 0},
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{0, NULL, NULL, 0, NULL, NULL, 0, 0}
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};
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