wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
Change the trace pass, the register counting pass, and the hw generator pass to take into account the new get_params() function. For hw generation, store the address tokens into the SHADER_OPCODE_ARG structure, so they're available to generator functions.
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@ -4,6 +4,7 @@
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -214,13 +215,17 @@ void shader_get_registers_used(
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int i;
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for (i = 0; i < curOpcode->num_params; ++i) {
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DWORD regtype = (((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
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DWORD reg = (*pToken) & D3DSP_REGNUM_MASK;
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DWORD param, addr_token, reg, regtype;
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pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
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regtype = (param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT;
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reg = param & D3DSP_REGNUM_MASK;
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if (D3DSPR_TEXTURE == regtype)
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*texUsed |= (1 << reg);
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if (D3DSPR_TEMP == regtype)
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*tempsUsed |= (1 << reg);
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++pToken;
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}
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}
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}
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@ -563,12 +568,33 @@ void generate_base_shader(
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hw_arg.shader = iface;
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hw_arg.opcode = curOpcode;
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hw_arg.buffer = buffer;
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if (curOpcode->num_params > 0) {
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hw_arg.dst = *pToken;
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/* FIXME: this does not account for relative address tokens */
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for (i = 1; i < curOpcode->num_params; i++)
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hw_arg.src[i-1] = *(pToken + i);
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if (curOpcode->num_params > 0) {
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DWORD param, addr_token = 0;
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/* DCL instruction has usage dst parameter, not register */
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if (curOpcode->opcode == D3DSIO_DCL)
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param = *pToken++;
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else
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pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
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hw_arg.dst = param;
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hw_arg.dst_addr = addr_token;
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for (i = 1; i < curOpcode->num_params; i++) {
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/* DEF* instructions have constant src parameters, not registers */
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if (curOpcode->opcode == D3DSIO_DEF ||
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curOpcode->opcode == D3DSIO_DEFI ||
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curOpcode->opcode == D3DSIO_DEFB) {
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param = *pToken++;
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} else
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pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
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hw_arg.src[i-1] = param;
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hw_arg.src_addr[i-1] = addr_token;
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}
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}
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/* Call appropriate function for output target */
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@ -577,8 +603,6 @@ void generate_base_shader(
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else
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curOpcode->hw_fct(&hw_arg);
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pToken += curOpcode->num_params;
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} else {
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/* Unless we encounter a no-op command, this opcode is unrecognized */
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@ -4,6 +4,7 @@
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1448,18 +1449,31 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
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++pToken;
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++len;
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} else {
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DWORD param, addr_token;
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int tokens_read;
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TRACE("%s", curOpcode->name);
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if (curOpcode->num_params > 0) {
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shader_dump_ins_modifiers(*pToken);
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tokens_read = shader_get_param((IWineD3DBaseShader*) This,
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pToken, ¶m, &addr_token);
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pToken += tokens_read;
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len += tokens_read;
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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shader_dump_param((IWineD3DBaseShader*) This, *pToken, 0);
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++pToken;
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++len;
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shader_dump_param((IWineD3DBaseShader*) This, param, 0);
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for (i = 1; i < curOpcode->num_params; ++i) {
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tokens_read = shader_get_param((IWineD3DBaseShader*) This,
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pToken, ¶m, &addr_token);
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pToken += tokens_read;
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len += tokens_read;
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TRACE(", ");
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shader_dump_param((IWineD3DBaseShader*) This, *pToken, 1);
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++pToken;
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++len;
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shader_dump_param((IWineD3DBaseShader*) This, param, 1);
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}
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}
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}
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@ -4,6 +4,7 @@
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Ivan Gyurdiev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1570,18 +1571,31 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
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++pToken;
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++len;
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} else {
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DWORD param, addr_token;
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int tokens_read;
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TRACE("%s", curOpcode->name);
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if (curOpcode->num_params > 0) {
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shader_dump_ins_modifiers(*pToken);
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tokens_read = shader_get_param((IWineD3DBaseShader*) This,
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pToken, ¶m, &addr_token);
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pToken += tokens_read;
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len += tokens_read;
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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shader_dump_param((IWineD3DBaseShader*) This, *pToken, 0);
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++pToken;
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++len;
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shader_dump_param((IWineD3DBaseShader*) This, param, 0);
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for (i = 1; i < curOpcode->num_params; ++i) {
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tokens_read = shader_get_param((IWineD3DBaseShader*) This,
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pToken, ¶m, &addr_token);
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pToken += tokens_read;
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len += tokens_read;
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TRACE(", ");
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shader_dump_param((IWineD3DBaseShader*) This, *pToken, 1);
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++pToken;
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++len;
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shader_dump_param((IWineD3DBaseShader*) This, param, 1);
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}
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}
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}
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@ -1295,7 +1295,9 @@ typedef struct SHADER_OPCODE_ARG {
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IWineD3DBaseShader* shader;
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CONST SHADER_OPCODE* opcode;
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DWORD dst;
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DWORD dst_addr;
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DWORD src[4];
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DWORD src_addr[4];
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SHADER_BUFFER* buffer;
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} SHADER_OPCODE_ARG;
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