wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.

Change the trace pass, the register counting pass, and the hw
generator pass to take into account the new get_params() function. For
hw generation, store the address tokens into the SHADER_OPCODE_ARG
structure, so they're available to generator functions.
This commit is contained in:
Ivan Gyurdiev 2006-05-17 02:04:30 -04:00 committed by Alexandre Julliard
parent 404eff792f
commit 03b67e3030
4 changed files with 78 additions and 24 deletions

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@ -4,6 +4,7 @@
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -214,13 +215,17 @@ void shader_get_registers_used(
int i;
for (i = 0; i < curOpcode->num_params; ++i) {
DWORD regtype = (((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
DWORD reg = (*pToken) & D3DSP_REGNUM_MASK;
DWORD param, addr_token, reg, regtype;
pToken += shader_get_param(iface, pToken, &param, &addr_token);
regtype = (param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT;
reg = param & D3DSP_REGNUM_MASK;
if (D3DSPR_TEXTURE == regtype)
*texUsed |= (1 << reg);
if (D3DSPR_TEMP == regtype)
*tempsUsed |= (1 << reg);
++pToken;
}
}
}
@ -563,12 +568,33 @@ void generate_base_shader(
hw_arg.shader = iface;
hw_arg.opcode = curOpcode;
hw_arg.buffer = buffer;
if (curOpcode->num_params > 0) {
hw_arg.dst = *pToken;
/* FIXME: this does not account for relative address tokens */
for (i = 1; i < curOpcode->num_params; i++)
hw_arg.src[i-1] = *(pToken + i);
if (curOpcode->num_params > 0) {
DWORD param, addr_token = 0;
/* DCL instruction has usage dst parameter, not register */
if (curOpcode->opcode == D3DSIO_DCL)
param = *pToken++;
else
pToken += shader_get_param(iface, pToken, &param, &addr_token);
hw_arg.dst = param;
hw_arg.dst_addr = addr_token;
for (i = 1; i < curOpcode->num_params; i++) {
/* DEF* instructions have constant src parameters, not registers */
if (curOpcode->opcode == D3DSIO_DEF ||
curOpcode->opcode == D3DSIO_DEFI ||
curOpcode->opcode == D3DSIO_DEFB) {
param = *pToken++;
} else
pToken += shader_get_param(iface, pToken, &param, &addr_token);
hw_arg.src[i-1] = param;
hw_arg.src_addr[i-1] = addr_token;
}
}
/* Call appropriate function for output target */
@ -577,8 +603,6 @@ void generate_base_shader(
else
curOpcode->hw_fct(&hw_arg);
pToken += curOpcode->num_params;
} else {
/* Unless we encounter a no-op command, this opcode is unrecognized */

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@ -4,6 +4,7 @@
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -1448,18 +1449,31 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
++pToken;
++len;
} else {
DWORD param, addr_token;
int tokens_read;
TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
shader_dump_ins_modifiers(*pToken);
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param((IWineD3DBaseShader*) This, *pToken, 0);
++pToken;
++len;
shader_dump_param((IWineD3DBaseShader*) This, param, 0);
for (i = 1; i < curOpcode->num_params; ++i) {
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
TRACE(", ");
shader_dump_param((IWineD3DBaseShader*) This, *pToken, 1);
++pToken;
++len;
shader_dump_param((IWineD3DBaseShader*) This, param, 1);
}
}
}

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@ -4,6 +4,7 @@
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Ivan Gyurdiev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -1570,18 +1571,31 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
++pToken;
++len;
} else {
DWORD param, addr_token;
int tokens_read;
TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
shader_dump_ins_modifiers(*pToken);
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
shader_dump_ins_modifiers(param);
TRACE(" ");
shader_dump_param((IWineD3DBaseShader*) This, *pToken, 0);
++pToken;
++len;
shader_dump_param((IWineD3DBaseShader*) This, param, 0);
for (i = 1; i < curOpcode->num_params; ++i) {
tokens_read = shader_get_param((IWineD3DBaseShader*) This,
pToken, &param, &addr_token);
pToken += tokens_read;
len += tokens_read;
TRACE(", ");
shader_dump_param((IWineD3DBaseShader*) This, *pToken, 1);
++pToken;
++len;
shader_dump_param((IWineD3DBaseShader*) This, param, 1);
}
}
}

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@ -1295,7 +1295,9 @@ typedef struct SHADER_OPCODE_ARG {
IWineD3DBaseShader* shader;
CONST SHADER_OPCODE* opcode;
DWORD dst;
DWORD dst_addr;
DWORD src[4];
DWORD src_addr[4];
SHADER_BUFFER* buffer;
} SHADER_OPCODE_ARG;