wined3d: Store the private data in IWineD3DResource::SetPrivateData.
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@ -126,6 +126,8 @@ HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFG
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HeapFree(GetProcessHeap(), 0, *data);
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return E_OUTOFMEMORY;
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}
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(*data)->size = SizeOfData;
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memcpy((*data)->ptr.data, pData, SizeOfData);
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}
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/* link it in */
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(*data)->next = This->resource.privateData;
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