wined3d: Correct vtrace usage.
This commit is contained in:
parent
3d5e517e5b
commit
74117baa6c
|
@ -308,17 +308,17 @@ void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD S
|
|||
glDisable(GL_POINT_SMOOTH);
|
||||
|
||||
/* Centre the texture on the vertex */
|
||||
VTRACE("glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n");
|
||||
VTRACE(("glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n"));
|
||||
glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
|
||||
|
||||
VTRACE("glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n");
|
||||
VTRACE(("glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n"));
|
||||
glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
|
||||
checkGLcall("glTexEnvf(...)");
|
||||
VTRACE("glEnable( GL_POINT_SPRITE_ARB )\n");
|
||||
VTRACE(("glEnable( GL_POINT_SPRITE_ARB )\n"));
|
||||
glEnable( GL_POINT_SPRITE_ARB );
|
||||
checkGLcall("glEnable(...)");
|
||||
} else {
|
||||
VTRACE("glDisable( GL_POINT_SPRITE_ARB )\n");
|
||||
VTRACE(("glDisable( GL_POINT_SPRITE_ARB )\n"));
|
||||
glDisable( GL_POINT_SPRITE_ARB );
|
||||
checkGLcall("glEnable(...)");
|
||||
}
|
||||
|
|
|
@ -957,7 +957,7 @@ static void loadVertexData(IWineD3DDevice *iface, Direct3DVertexStridedData *sd)
|
|||
#endif
|
||||
|
||||
|
||||
VTRACE(("glWeightPointerARB(%ld, GL_FLOAT, %ld, %p)\n",
|
||||
VTRACE(("glWeightPointerARB(%d, GL_FLOAT, %ld, %p)\n",
|
||||
WINED3D_ATR_SIZE(blendWeights) ,
|
||||
sd->u.s.blendWeights.dwStride,
|
||||
sd->u.s.blendWeights.lpData));
|
||||
|
@ -1484,7 +1484,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd
|
|||
D3DCOLOR_B_G(diffuseColor),
|
||||
D3DCOLOR_B_B(diffuseColor),
|
||||
D3DCOLOR_B_A(diffuseColor));
|
||||
VTRACE(("glColor4ub: r,g,b,a=%u,%u,%u,%u\n",
|
||||
VTRACE(("glColor4ub: r,g,b,a=%lu,%lu,%lu,%lu\n",
|
||||
D3DCOLOR_B_R(diffuseColor),
|
||||
D3DCOLOR_B_G(diffuseColor),
|
||||
D3DCOLOR_B_B(diffuseColor),
|
||||
|
@ -1495,7 +1495,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, Direct3DVertexStridedData *sd
|
|||
|
||||
/* Specular ------------------------------- */
|
||||
if (sd->u.s.specular.lpData != NULL) {
|
||||
VTRACE(("glSecondaryColor4ub: r,g,b=%u,%u,%u\n",
|
||||
VTRACE(("glSecondaryColor4ub: r,g,b=%lu,%lu,%lu\n",
|
||||
D3DCOLOR_B_R(specularColor),
|
||||
D3DCOLOR_B_G(specularColor),
|
||||
D3DCOLOR_B_B(specularColor)));
|
||||
|
|
Loading…
Reference in New Issue