wined3d: Allow SYSTEMMEM textures and surfaces.
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@ -5231,11 +5231,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD Stage,
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}
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if(pTexture != NULL) {
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/* SetTexture isn't allowed on textures in WINED3DPOOL_SCRATCH; The same is
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* the case for WINED3DPOOL_SYSTEMMEM textures unless WINED3DDEVCAPS_TEXTURESYSTEMMORY is set.
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* We don't check the caps as GetDeviceCaps is inefficient and we don't set the cap anyway.
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*/
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if(((IWineD3DTextureImpl*)pTexture)->resource.pool == WINED3DPOOL_SCRATCH || ((IWineD3DTextureImpl*)pTexture)->resource.pool == WINED3DPOOL_SYSTEMMEM) {
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/* SetTexture isn't allowed on textures in WINED3DPOOL_SCRATCH;
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*/
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if(((IWineD3DTextureImpl*)pTexture)->resource.pool == WINED3DPOOL_SCRATCH) {
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WARN("(%p) Attempt to set scratch texture rejected\n", pTexture);
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return WINED3DERR_INVALIDCALL;
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}
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@ -6435,8 +6433,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD3DSurfa
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DWORD *data;
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TRACE("(%p) Colour fill Surface: %p rect: %p color: %ld\n", This, pSurface, pRect, color);
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if (surface->resource.pool != WINED3DPOOL_DEFAULT) {
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FIXME("call to colorfill with non WINED3DPOOL_DEFAULT surface\n");
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if (surface->resource.pool != WINED3DPOOL_DEFAULT && surface->resource.pool != WINED3DPOOL_SYSTEMMEM) {
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FIXME("call to colorfill with non WINED3DPOOL_DEFAULT or WINED3DPOOL_SYSTEMMEM surface\n");
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return WINED3DERR_INVALIDCALL;
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}
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@ -1471,12 +1471,16 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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*pCaps->CursorCaps = 0;
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*pCaps->DevCaps = WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
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*pCaps->DevCaps = WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
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WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
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WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
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WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
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WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
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WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
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WINED3DDEVCAPS_PUREDEVICE |
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WINED3DDEVCAPS_HWRASTERIZATION |
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WINED3DDEVCAPS_TEXTUREVIDEOMEMORY;
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WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
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WINED3DDEVCAPS_TEXTURESYSTEMMEMORY;
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*pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
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@ -1170,9 +1170,9 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
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* In general never store scratch or system mem textures in the video ram. However it is allowed
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* for system memory textures when WINED3DDEVCAPS_TEXTURESYSTEMMEMORY is set but it isn't right now.
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*/
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if (This->resource.pool == WINED3DPOOL_SCRATCH || This->resource.pool == WINED3DPOOL_SYSTEMMEM)
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if (This->resource.pool == WINED3DPOOL_SCRATCH)
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{
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FIXME("(%p) Operation not supported for scratch or SYSTEMMEM textures\n",This);
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FIXME("(%p) Operation not supported for scratch textures\n",This);
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return WINED3DERR_INVALIDCALL;
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}
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