wined3d: Don't use OpenGL 2.0.
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@ -3166,11 +3166,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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This->stencilfunc = func;
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if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
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#if 0 /* Don't use OpenGL 2.0 calls for now */
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if(GL_EXTCALL(glStencilFuncSeparate)) {
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GL_EXTCALL(glStencilFuncSeparate(GL_FRONT, func, ref, mask));
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checkGLcall("glStencilFuncSeparate(GL_FRONT,...)");
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}
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else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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else
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#endif
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if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
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checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
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@ -3242,11 +3245,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
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#if 0 /* Don't use OpenGL 2.0 calls for now */
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if(GL_EXTCALL(glStencilOpSeparate)) {
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GL_EXTCALL(glStencilOpSeparate(GL_FRONT, stencilFail, depthFail, stencilPass));
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checkGLcall("glStencilOpSeparate(GL_FRONT,...)");
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}
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else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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else
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#endif
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if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
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checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
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@ -3789,11 +3795,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
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#if 0 /* Don't use OpenGL 2.0 calls for now */
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if(GL_EXTCALL(glStencilOpSeparate)) {
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GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass));
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checkGLcall("glStencilOpSeparate(GL_BACK,...)");
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}
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else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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else
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#endif
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if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
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checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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@ -3836,11 +3845,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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}
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This->stencilfunc = func;
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if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
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#if 0 /* Don't use OpenGL 2.0 calls for now */
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if(GL_EXTCALL(glStencilFuncSeparate)) {
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GL_EXTCALL(glStencilFuncSeparate(GL_BACK, func, ref, mask));
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checkGLcall("glStencilFuncSeparate(GL_BACK,...)");
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}
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else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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else
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#endif
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if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
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checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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@ -1237,7 +1237,9 @@ typedef enum _GL_SupportedExt {
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/* GL_ATI_separate_stencil */ \
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USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
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USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
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/* GL_VERSION_2_0 */ \
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/* OpenGL 2.0 functions */
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#define GL2_FUNCS_GEN \
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USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \
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USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \
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USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
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@ -1388,6 +1390,8 @@ typedef struct _WineD3D_GL_Info {
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GL_EXT_FUNCS_GEN;
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/** OpenGL GLX functions ptr */
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GLX_EXT_FUNCS_GEN;
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/** OpenGL 2.0 functions ptr */
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/* GL2_FUNCS_GEN; */
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/**/
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} WineD3D_GL_Info;
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#undef USE_GL_FUNC
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