diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 3c946cd86a1..ea74a206726 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3166,11 +3166,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE } This->stencilfunc = func; if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) { +#if 0 /* Don't use OpenGL 2.0 calls for now */ if(GL_EXTCALL(glStencilFuncSeparate)) { GL_EXTCALL(glStencilFuncSeparate(GL_FRONT, func, ref, mask)); checkGLcall("glStencilFuncSeparate(GL_FRONT,...)"); } - else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { + else +#endif + if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)"); GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT)); @@ -3242,11 +3245,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE } if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) { +#if 0 /* Don't use OpenGL 2.0 calls for now */ if(GL_EXTCALL(glStencilOpSeparate)) { GL_EXTCALL(glStencilOpSeparate(GL_FRONT, stencilFail, depthFail, stencilPass)); checkGLcall("glStencilOpSeparate(GL_FRONT,...)"); } - else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { + else +#endif + if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)"); GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT)); @@ -3789,11 +3795,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE } if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) { +#if 0 /* Don't use OpenGL 2.0 calls for now */ if(GL_EXTCALL(glStencilOpSeparate)) { GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass)); checkGLcall("glStencilOpSeparate(GL_BACK,...)"); } - else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { + else +#endif + if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)"); GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK)); @@ -3836,11 +3845,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE } This->stencilfunc = func; if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) { +#if 0 /* Don't use OpenGL 2.0 calls for now */ if(GL_EXTCALL(glStencilFuncSeparate)) { GL_EXTCALL(glStencilFuncSeparate(GL_BACK, func, ref, mask)); checkGLcall("glStencilFuncSeparate(GL_BACK,...)"); } - else if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { + else +#endif + if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) { glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT); checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)"); GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK)); diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h index 08ab4a8b1e3..63e79ee94b2 100644 --- a/include/wine/wined3d_gl.h +++ b/include/wine/wined3d_gl.h @@ -1237,7 +1237,9 @@ typedef enum _GL_SupportedExt { /* GL_ATI_separate_stencil */ \ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \ - /* GL_VERSION_2_0 */ \ + +/* OpenGL 2.0 functions */ +#define GL2_FUNCS_GEN \ USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \ USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \ @@ -1388,6 +1390,8 @@ typedef struct _WineD3D_GL_Info { GL_EXT_FUNCS_GEN; /** OpenGL GLX functions ptr */ GLX_EXT_FUNCS_GEN; + /** OpenGL 2.0 functions ptr */ + /* GL2_FUNCS_GEN; */ /**/ } WineD3D_GL_Info; #undef USE_GL_FUNC