wined3d: Add D3DLOCK_* types to wined3d_types.h.
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@ -5719,7 +5719,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CopyRects(IWineD3DDevice *iface,
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if (srcWidth == destWidth && srcHeight == destHeight) {
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D3DLOCKED_RECT lrSrc;
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D3DLOCKED_RECT lrDst;
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IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, NULL, D3DLOCK_READONLY);
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IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, NULL, WINED3DLOCK_READONLY);
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IWineD3DSurface_LockRect(pDestinationSurface, &lrDst, NULL, 0L);
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TRACE("Locked src and dst, Direct copy as surfaces are equal, w=%d, h=%d\n", srcWidth, srcHeight);
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@ -5759,7 +5759,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CopyRects(IWineD3DDevice *iface,
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copyperline = ((r->right - r->left) * bytesPerPixel);
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}
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IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, r, D3DLOCK_READONLY);
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IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, r, WINED3DLOCK_READONLY);
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dest_rect.left = p->x;
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dest_rect.top = p->y;
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dest_rect.right = p->x + (r->right - r->left);
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@ -2150,7 +2150,7 @@ void drawPrimitive(IWineD3DDevice *iface,
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if (primCounter >= 0) {
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D3DLOCKED_RECT r;
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char buffer[80];
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IWineD3DSurface_LockRect(This->renderTarget, &r, NULL, D3DLOCK_READONLY);
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IWineD3DSurface_LockRect(This->renderTarget, &r, NULL, WINED3DLOCK_READONLY);
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sprintf(buffer, "/tmp/backbuffer_%ld.tga", primCounter);
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TRACE("Saving screenshot %s\n", buffer);
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IWineD3DSurface_SaveSnapshot(This->renderTarget, buffer);
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@ -469,7 +469,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
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}
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}
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} else if (WINED3DUSAGE_RENDERTARGET & This->resource.usage && !(Flags&D3DLOCK_DISCARD)) { /* render surfaces */
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} else if (WINED3DUSAGE_RENDERTARGET & This->resource.usage && !(Flags&WINED3DLOCK_DISCARD)) { /* render surfaces */
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GLint prev_store;
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GLint prev_read;
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@ -631,7 +631,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RE
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FIXME("unsupported locking to surface surf@%p usage(%lu)\n", This, This->resource.usage);
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}
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if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
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if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
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/* Don't dirtify */
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} else {
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IWineD3DBaseTexture *pBaseTexture;
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@ -191,7 +191,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX*
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This->lockedBox.Back = pBox->Back;
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}
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if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
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if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
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/* Don't dirtify */
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} else {
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/**
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@ -906,4 +906,11 @@ typedef enum _WINED3DDECLUSAGE {
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#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
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#define WINED3DDEVCAPS_NPATCHES 0x001000000
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#define WINED3DLOCK_READONLY 0x0010
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#define WINED3DLOCK_NOSYSLOCK 0x0800
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#define WINED3DLOCK_NOOVERWRITE 0x1000
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#define WINED3DLOCK_DISCARD 0x2000
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#define WINED3DLOCK_DONOTWAIT 0x4000
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#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
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#endif
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