wined3d: Correctly define the number of possible parameters.
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@ -1123,8 +1123,8 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
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const DWORD* pToken = This->baseShader.function;
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const SHADER_OPCODE* curOpcode = NULL;
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/** functions parameters */
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WINED3DSHADERVECTOR* p[4];
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WINED3DSHADERVECTOR* p_send[4];
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WINED3DSHADERVECTOR* p[6];
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WINED3DSHADERVECTOR* p_send[6];
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DWORD i;
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/** init temporary register */
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