wined3d: Remove detailed traces from map2gl/input_modifiers functions.
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c05bc5d9c1
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@ -860,7 +860,6 @@ inline static int gen_input_modifier_line(const DWORD instr, int tmpreg, char *o
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/* Get register name */
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get_register_name(instr, regstr, constants);
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TRACE(" Register name %s\n", regstr);
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switch (instr & D3DSP_SRCMOD_MASK) {
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case D3DSPSM_NONE:
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strcpy(outregstr, regstr);
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@ -992,7 +991,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
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BOOL partialprecision = FALSE;
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DWORD shift;
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TRACE("Appending glname %s to tmpLine\n", curOpcode->glname);
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strcpy(tmpLine, curOpcode->glname);
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/* Process modifiers */
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@ -1021,7 +1019,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
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/* Generate lines that handle input modifier computation */
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for (i = 1; i < curOpcode->num_params; ++i) {
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TRACE("(%p) : Param %u token %lx\n", This, i, src[i - 1]);
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if (gen_input_modifier_line(src[i - 1], i - 1, regs[i - 1], tmpOp, This->constants))
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shader_addline(buffer, tmpOp);
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}
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@ -1035,7 +1032,6 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
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/* This function works because of side effects from gen_input_modifier_line */
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/* Handle input registers */
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for (i = 1; i < curOpcode->num_params; ++i) {
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TRACE("(%p) : Regs = %s\n", This, regs[i - 1]);
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strcpy(operands[i], regs[i - 1]);
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get_input_register_swizzle(src[i - 1], swzstring);
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strcat(operands[i], swzstring);
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