wined3d: Remove an incorrect FIXME.
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@ -1817,13 +1817,6 @@ UINT numberOfvertices, UINT numberOfIndicies, GLenum glPrimType, const void *idx
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drawStridedFast(iface, numberOfIndicies, glPrimType,
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idxData, idxSize, minIndex, StartIdx);
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/* check for any errors */
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glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
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if (errPos != -1) {
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FIXME("HW VertexShader Error at position %d: %s\n",
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errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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/* disable any attribs */
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if(((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->declaredArrays) {
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GLint maxAttribs;
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