wined3d: glTypeLookup cleanup.
Use a struct instead of an UINT array as entries in the glTypeLookup table.
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@ -297,7 +297,7 @@ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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convToW[nTokens].Type = type;
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convToW[nTokens].Offset = offset;
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convToW[nTokens].Reg = reg;
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offset += glTypeLookup[type][1] * glTypeLookup[type][4];
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offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
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++nTokens;
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} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
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TRACE(" 0x%08lx SKIP(%lu)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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@ -81,8 +81,16 @@ extern DWORD *stateLookup[MAX_LOOKUPS];
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extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
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typedef struct _WINED3DGLTYPE {
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int d3dType;
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GLint size;
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GLenum glType;
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GLboolean normalized;
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int typesize;
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} WINED3DGLTYPE;
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/* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
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UINT static const glTypeLookup[D3DDECLTYPE_UNUSED][5] = {
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WINED3DGLTYPE static const glTypeLookup[D3DDECLTYPE_UNUSED] = {
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{D3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)},
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{D3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)},
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{D3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)},
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@ -101,11 +109,11 @@ UINT static const glTypeLookup[D3DDECLTYPE_UNUSED][5] = {
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{D3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT , GL_FALSE ,sizeof(short int)},
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{D3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT , GL_FALSE ,sizeof(short int)}};
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#define WINED3D_ATR_TYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType][0]
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#define WINED3D_ATR_SIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType][1]
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#define WINED3D_ATR_GLTYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType][2]
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#define WINED3D_ATR_NORMALIZED(_attribute) glTypeLookup[sd->u.s._attribute.dwType][3]
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#define WINED3D_ATR_TYPESIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType][4]
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#define WINED3D_ATR_TYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].d3dType
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#define WINED3D_ATR_SIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].size
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#define WINED3D_ATR_GLTYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].glType
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#define WINED3D_ATR_NORMALIZED(_attribute) glTypeLookup[sd->u.s._attribute.dwType].normalized
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#define WINED3D_ATR_TYPESIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].typesize
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/**
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* Settings
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