wined3d: Move the D3DSIO_DCL dumping code into its own function.
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df9a465b50
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518de008db
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@ -1661,6 +1661,60 @@ inline static void pshader_program_dump_ps_param(const DWORD param, int input) {
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}
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}
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inline static void pshader_program_dump_decl_usage(IWineD3DPixelShaderImpl *This, DWORD token) {
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TRACE("dcl_");
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switch(token & 0xFFFF) {
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case D3DDECLUSAGE_POSITION:
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TRACE("%s%ld ", "position",(token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_BLENDINDICES:
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TRACE("%s ", "blend");
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break;
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case D3DDECLUSAGE_BLENDWEIGHT:
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TRACE("%s ", "weight");
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break;
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case D3DDECLUSAGE_NORMAL:
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TRACE("%s%ld ", "normal",(token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_PSIZE:
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TRACE("%s ", "psize");
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break;
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case D3DDECLUSAGE_COLOR:
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if((token & 0xF0000) >> 16 == 0) {
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TRACE("%s ", "color");
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} else {
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TRACE("%s%ld ", "specular", ((token & 0xF0000) >> 16) - 1);
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}
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break;
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case D3DDECLUSAGE_TEXCOORD:
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TRACE("%s%ld ", "texture", (token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_TANGENT:
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TRACE("%s ", "tangent");
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break;
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case D3DDECLUSAGE_BINORMAL:
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TRACE("%s ", "binormal");
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break;
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case D3DDECLUSAGE_TESSFACTOR:
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TRACE("%s ", "tessfactor");
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break;
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case D3DDECLUSAGE_POSITIONT:
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TRACE("%s%ld ", "positionT",(token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_FOG:
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TRACE("%s ", "fog");
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break;
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case D3DDECLUSAGE_DEPTH:
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TRACE("%s ", "depth");
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break;
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case D3DDECLUSAGE_SAMPLE:
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TRACE("%s ", "sample");
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break;
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default:
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FIXME("Unrecognised dcl %08lx", token & 0xFFFF);
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}
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}
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HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) {
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IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
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const DWORD* pToken = pFunction;
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@ -1706,57 +1760,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
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} else {
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if (curOpcode->opcode == D3DSIO_DCL) {
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TRACE("dcl_");
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switch(*pToken & 0xFFFF) {
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case D3DDECLUSAGE_POSITION:
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TRACE("%s%ld ", "position",(*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_BLENDINDICES:
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TRACE("%s ", "blend");
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break;
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case D3DDECLUSAGE_BLENDWEIGHT:
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TRACE("%s ", "weight");
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break;
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case D3DDECLUSAGE_NORMAL:
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TRACE("%s%ld ", "normal",(*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_PSIZE:
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TRACE("%s ", "psize");
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break;
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case D3DDECLUSAGE_COLOR:
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if((*pToken & 0xF0000) >> 16 == 0) {
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TRACE("%s ", "color");
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} else {
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TRACE("%s%ld ", "specular", ((*pToken & 0xF0000) >> 16) - 1);
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}
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break;
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case D3DDECLUSAGE_TEXCOORD:
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TRACE("%s%ld ", "texture", (*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_TANGENT:
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TRACE("%s ", "tangent");
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break;
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case D3DDECLUSAGE_BINORMAL:
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TRACE("%s ", "binormal");
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break;
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case D3DDECLUSAGE_TESSFACTOR:
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TRACE("%s ", "tessfactor");
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break;
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case D3DDECLUSAGE_POSITIONT:
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TRACE("%s%ld ", "positionT",(*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_FOG:
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TRACE("%s ", "fog");
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break;
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case D3DDECLUSAGE_DEPTH:
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TRACE("%s ", "depth");
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break;
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case D3DDECLUSAGE_SAMPLE:
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TRACE("%s ", "sample");
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break;
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default:
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FIXME("Unrecognised dcl %08lx", *pToken & 0xFFFF);
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}
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pshader_program_dump_decl_usage(This, *pToken);
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++pToken;
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++len;
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pshader_program_dump_ps_param(*pToken, 0);
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@ -879,6 +879,60 @@ inline static void vshader_program_dump_vs_param(const DWORD param, int input) {
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}
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}
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inline static void vshader_program_dump_decl_usage(IWineD3DVertexShaderImpl *This, DWORD token) {
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TRACE("dcl_");
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switch(token & 0xFFFF) {
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case D3DDECLUSAGE_POSITION:
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TRACE("%s%ld ", "position",(token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_BLENDINDICES:
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TRACE("%s ", "blend");
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break;
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case D3DDECLUSAGE_BLENDWEIGHT:
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TRACE("%s ", "weight");
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break;
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case D3DDECLUSAGE_NORMAL:
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TRACE("%s%ld ", "normal",(token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_PSIZE:
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TRACE("%s ", "psize");
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break;
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case D3DDECLUSAGE_COLOR:
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if((token & 0xF0000) >> 16 == 0) {
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TRACE("%s ", "color");
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} else {
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TRACE("%s ", "specular");
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}
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break;
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case D3DDECLUSAGE_TEXCOORD:
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TRACE("%s%ld ", "texture", (token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_TANGENT:
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TRACE("%s ", "tangent");
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break;
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case D3DDECLUSAGE_BINORMAL:
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TRACE("%s ", "binormal");
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break;
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case D3DDECLUSAGE_TESSFACTOR:
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TRACE("%s ", "tessfactor");
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break;
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case D3DDECLUSAGE_POSITIONT:
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TRACE("%s%ld ", "positionT",(token & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_FOG:
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TRACE("%s ", "fog");
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break;
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case D3DDECLUSAGE_DEPTH:
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TRACE("%s ", "depth");
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break;
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case D3DDECLUSAGE_SAMPLE:
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TRACE("%s ", "sample");
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break;
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default:
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FIXME("Unrecognised dcl %08lx", token & 0xFFFF);
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}
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}
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inline static BOOL vshader_is_version_token(DWORD token) {
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return 0xFFFE0000 == (token & 0xFFFE0000);
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}
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@ -2102,57 +2156,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
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} else {
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if (curOpcode->opcode == D3DSIO_DCL) {
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TRACE("dcl_");
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switch(*pToken & 0xFFFF) {
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case D3DDECLUSAGE_POSITION:
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TRACE("%s%ld ", "position",(*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_BLENDINDICES:
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TRACE("%s ", "blend");
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break;
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case D3DDECLUSAGE_BLENDWEIGHT:
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TRACE("%s ", "weight");
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break;
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case D3DDECLUSAGE_NORMAL:
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TRACE("%s%ld ", "normal",(*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_PSIZE:
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TRACE("%s ", "psize");
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break;
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case D3DDECLUSAGE_COLOR:
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if((*pToken & 0xF0000) >> 16 == 0) {
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TRACE("%s ", "color");
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} else {
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TRACE("%s ", "specular");
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}
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break;
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case D3DDECLUSAGE_TEXCOORD:
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TRACE("%s%ld ", "texture", (*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_TANGENT:
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TRACE("%s ", "tangent");
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break;
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case D3DDECLUSAGE_BINORMAL:
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TRACE("%s ", "binormal");
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break;
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case D3DDECLUSAGE_TESSFACTOR:
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TRACE("%s ", "tessfactor");
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break;
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case D3DDECLUSAGE_POSITIONT:
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TRACE("%s%ld ", "positionT",(*pToken & 0xF0000) >> 16);
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break;
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case D3DDECLUSAGE_FOG:
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TRACE("%s ", "fog");
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break;
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case D3DDECLUSAGE_DEPTH:
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TRACE("%s ", "depth");
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break;
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case D3DDECLUSAGE_SAMPLE:
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TRACE("%s ", "sample");
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break;
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default:
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FIXME("Unrecognised dcl %08lx", *pToken & 0xFFFF);
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}
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vshader_program_dump_decl_usage(This, *pToken);
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++pToken;
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++len;
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vshader_program_dump_vs_param(*pToken, 0);
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